/*

This script allows you to fit a text element along a selected path: line, arrow, freedraw, ellipse, rectangle, or diamond. You can select either a path or a text element, or both:
- If only a path is selected, you will be prompted to provide the text.
- If only a text element is selected and it was previously fitted to a path, the script will use the original path if it is still present in the scene.
- If both a text and a path are selected, the script will fit the text to the selected path.
If the path is a perfect circle, you will be prompted to choose whether to fit the text above or below the circle.
After fitting, the text will no longer be editable as a standard text element, but you'll be able to edit it with this script. Text on path cannot function as a markdown link. Emojis are not supported.
```javascript
*/
if(!ea.verifyMinimumPluginVersion || !ea.verifyMinimumPluginVersion("2.12.0")) {
new Notice("This script requires a newer version of Excalidraw. Please install the latest version.");
return;
}
els = ea.getViewSelectedElements();
let pathEl = els.find(el=>["ellipse", "rectangle", "diamond", "line", "arrow", "freedraw"].includes(el.type));
const textEl = els.find(el=>el.type === "text");
const tempElementIDs = [];
const win = ea.targetView.ownerWindow;
let pathElID = textEl?.customData?.text2Path?.pathElID;
if(!pathEl) {
if (pathElID) {
pathEl = ea.getViewElements().find(el=>el.id === pathElID);
pathElID = pathEl?.id;
}
if(!pathElID) {
new Notice("Please select a text element and a valid path element (ellipse, rectangle, diamond, line, arrow, or freedraw)");
return;
}
} else {
pathElID = pathEl.id;
}
const st = ea.getExcalidrawAPI().getAppState();
const fontSize = textEl?.fontSize ?? st.currentItemFontSize;
const fontFamily = textEl?.fontFamily ?? st.currentItemFontFamily;
ea.style.fontSize = fontSize;
ea.style.fontFamily = fontFamily;
const fontHeight = ea.measureText("M").height*1.3;
const aspectRatio = pathEl.width/pathEl.height;
const isCircle = pathEl.type === "ellipse" && aspectRatio > 0.9 && aspectRatio < 1.1;
const isPathLinear = ["line", "arrow", "freedraw"].includes(pathEl.type);
if(!isCircle && !isPathLinear) {
ea.copyViewElementsToEAforEditing([pathEl]);
pathEl = ea.getElement(pathEl.id);
pathEl.x -= fontHeight/2;
pathEl.y -= fontHeight/2;
pathEl.width += fontHeight;
pathEl.height += fontHeight;
tempElementIDs.push(pathEl.id);
switch (pathEl.type) {
case "rectangle":
pathEl = rectangleToLine(pathEl);
break;
case "ellipse":
pathEl = ellipseToLine(pathEl);
break;
case "diamond":
pathEl = diamondToLine(pathEl);
break;
}
tempElementIDs.push(pathEl.id);
}
// ---------------------------------------------------------
// Convert path to SVG and use real path for text placement.
// ---------------------------------------------------------
let isLeftToRight = true;
if(
(["line", "arrow"].includes(pathEl.type) && pathEl.roundness !== null) ||
pathEl.type === "freedraw"
) {
[pathEl, isLeftToRight] = await convertBezierToPoints();
}
// ---------------------------------------------------------
// Retreive original text from text-on-path customData
// ---------------------------------------------------------
const initialOffset = textEl?.customData?.text2Path?.offset ?? 0;
const initialArchAbove = textEl?.customData?.text2Path?.archAbove ?? true;
const text = (await utils.inputPrompt({
header: "Edit",
value: textEl?.customData?.text2Path
? textEl.customData.text2Path.text
: textEl?.text ?? "",
lines: 3,
customComponents: isCircle ? circleArchControl : offsetControl,
draggable: true,
}))?.replace(" \n"," ").replace("\n ", " ").replace("\n"," ");
if(!text) {
new Notice("No text provided!");
return;
}
// -------------------------------------
// Copy font style to ExcalidrawAutomate
// -------------------------------------
ea.style.fontSize = fontSize;
ea.style.fontFamily = fontFamily;
ea.style.strokeColor = textEl?.strokeColor ?? st.currentItemStrokeColor;
ea.style.opacity = textEl?.opacity ?? st.currentItemOpacity;
// -----------------------------------
// Delete previous text arch if exists
// -----------------------------------
if (textEl?.customData?.text2Path) {
const pathID = textEl.customData.text2Path.pathID;
const elements = ea.getViewElements().filter(el=>el.customData?.text2Path && el.customData.text2Path.pathID === pathID);
ea.copyViewElementsToEAforEditing(elements);
ea.getElements().forEach(el=>{el.isDeleted = true;});
} else {
if(textEl) {
ea.copyViewElementsToEAforEditing([textEl]);
ea.getElements().forEach(el=>{el.isDeleted = true;});
}
}
if(isCircle) {
await fitTextToCircle();
} else {
await fitTextToShape();
}
//----------------------------------------
//----------------------------------------
// Supporting functions
//----------------------------------------
//----------------------------------------
function transposeElements(ids) {
const dims = ea.measureText("M");
ea.getElements().filter(el=>ids.has(el.id)).forEach(el=>{
el.x -= dims.width/2;
el.y -= dims.height/2;
})
}
// Function to create the circle arch position control in the dialog
function circleArchControl(container) {
if (typeof win.ArchPosition === "undefined") {
win.ArchPosition = initialArchAbove;
}
const archContainer = container.createDiv();
archContainer.style.display = "flex";
archContainer.style.alignItems = "center";
archContainer.style.marginBottom = "8px";
const label = archContainer.createEl("label");
label.textContent = "Arch position:";
label.style.marginRight = "10px";
label.style.fontWeight = "bold";
const select = archContainer.createEl("select");
// Add options for above/below
const aboveOption = select.createEl("option");
aboveOption.value = "true";
aboveOption.text = "Above";
const belowOption = select.createEl("option");
belowOption.value = "false";
belowOption.text = "Below";
// Set the default value
select.value = win.ArchPosition ? "true" : "false";
select.addEventListener("change", (e) => {
win.ArchPosition = e.target.value === "true";
});
}
// Function to create the offset input control in the dialog
function offsetControl(container) {
if (!win.TextArchOffset) win.TextArchOffset = initialOffset.toString();
const offsetContainer = container.createDiv();
offsetContainer.style.display = "flex";
offsetContainer.style.alignItems = "center";
offsetContainer.style.marginBottom = "8px";
const label = offsetContainer.createEl("label");
label.textContent = "Offset (px):";
label.style.marginRight = "10px";
label.style.fontWeight = "bold";
const input = offsetContainer.createEl("input");
input.type = "number";
input.value = win.TextArchOffset;
input.placeholder = "0";
input.style.width = "60px";
input.style.padding = "4px";
input.addEventListener("input", (e) => {
const val = e.target.value.trim();
if (val === "" || !isNaN(parseInt(val))) {
win.TextArchOffset = val;
} else {
e.target.value = win.TextArchOffset || "0";
}
});
}
// Function to convert any shape to a series of points along its path
function calculatePathPoints(element) {
// Handle lines, arrows, and freedraw paths
const points = [];
// Get absolute coordinates of all points
const absolutePoints = element.points.map(point => [
point[0] + element.x,
point[1] + element.y
]);
// Calculate segment information
let segments = [];
for (let i = 0; i < absolutePoints.length - 1; i++) {
const p0 = absolutePoints[i];
const p1 = absolutePoints[i+1];
const dx = p1[0] - p0[0];
const dy = p1[1] - p0[1];
const segmentLength = Math.sqrt(dx * dx + dy * dy);
const angle = Math.atan2(dy, dx);
segments.push({
p0, p1, length: segmentLength, angle
});
}
// Sample points along each segment
for (const segment of segments) {
// Number of points to sample depends on segment length
const numSamplePoints = Math.max(2, Math.ceil(segment.length / 5)); // 1 point every 5 pixels
for (let i = 0; i < numSamplePoints; i++) {
const t = i / (numSamplePoints - 1);
const x = segment.p0[0] + t * (segment.p1[0] - segment.p0[0]);
const y = segment.p0[1] + t * (segment.p1[1] - segment.p0[1]);
points.push([x, y, segment.angle]);
}
}
return points;
}
// Function to distribute text along any path
function distributeTextAlongPath(text, pathPoints, pathID, objectIDs, offset = 0, isLeftToRight) {
if (pathPoints.length === 0) return;
const {baseline} = ExcalidrawLib.getFontMetrics(ea.style.fontFamily, ea.style.fontSize);
const originalText = text;
if(!isLeftToRight) {
text = text.split('').reverse().join('');
}
// Calculate path length
let pathLength = 0;
let pathSegments = [];
let accumulatedLength = 0;
for (let i = 1; i < pathPoints.length; i++) {
const [x1, y1] = [pathPoints[i-1][0], pathPoints[i-1][1]];
const [x2, y2] = [pathPoints[i][0], pathPoints[i][1]];
const segLength = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
pathSegments.push({
startPoint: pathPoints[i-1],
endPoint: pathPoints[i],
length: segLength,
startDist: accumulatedLength,
endDist: accumulatedLength + segLength
});
accumulatedLength += segLength;
pathLength += segLength;
}
// Precompute substring widths for kerning-accurate placement
const substrWidths = [];
for (let i = 0; i <= text.length; i++) {
substrWidths.push(ea.measureText(text.substring(0, i)).width);
}
// The actual distance along the path for a character's center is `offset + charCenter`.
for (let i = 0; i < text.length; i++) {
const character = text.substring(i, i+1);
const charHeight = ea.measureText(character).height;
// Advance for this character (kerning-aware)
const prevWidth = substrWidths[i];
const nextWidth = substrWidths[i+1];
const charAdvance = nextWidth - prevWidth;
// Center of this character in the full text
const charCenter = isLeftToRight
? (i === 0 ? charAdvance / 2 : prevWidth + charAdvance / 2)
: prevWidth + charAdvance / 2; // For RTL, text is reversed, so this logic still holds for the reversed string
// Target distance along the path for the character's center
const targetDistOnPath = offset + charCenter;
// Find point on path for the BASELINE at the center of this character
let pointInfo = getPointAtDistance(targetDistOnPath, pathSegments, pathLength);
let x, y, angle;
if (pointInfo) {
x = pointInfo.x;
y = pointInfo.y;
angle = pointInfo.angle;
} else {
// We're beyond the path, continue in the direction of the last segment
const lastSegment = pathSegments[pathSegments.length - 1];
if (!lastSegment) { // Should not happen if pathPoints.length > 0
// Fallback if somehow pathSegments is empty but pathPoints was not
x = pathPoints[0]?.[0] ?? 0;
y = pathPoints[0]?.[1] ?? 0;
angle = pathPoints[0]?.[2] ?? 0;
} else {
const lastPoint = lastSegment.endPoint;
const secondLastPoint = lastSegment.startPoint;
angle = Math.atan2(
lastPoint[1] - secondLastPoint[1],
lastPoint[0] - secondLastPoint[0]
);
// Calculate how far past the end of the path this character's center should be
const distanceFromEnd = targetDistOnPath - pathLength;
// Position character extending beyond the path
x = lastPoint[0] + Math.cos(angle) * distanceFromEnd;
y = lastPoint[1] + Math.sin(angle) * distanceFromEnd;
}
}
// Use baseline offset directly (already in px)
const baselineOffset = baseline;
// Place the character so its baseline is on the path and horizontally centered
const drawX = x - charAdvance / 2;
const drawY = y - baselineOffset/2;
ea.style.angle = angle + (isLeftToRight ? 0 : Math.PI);
const charID = ea.addText(drawX, drawY, character);
ea.addAppendUpdateCustomData(charID, {
text2Path: {pathID, text: originalText, pathElID, offset}
});
objectIDs.push(charID);
}
transposeElements(new Set(objectIDs));
}
// Helper function to find a point at a specific distance along the path
function getPointAtDistance(distance, segments, totalLength) {
if (distance > totalLength) return null;
// Find the segment where this distance falls
const segment = segments.find(seg =>
distance >= seg.startDist && distance <= seg.endDist
);
if (!segment) return null;
// Calculate position within the segment
const t = (distance - segment.startDist) / segment.length;
const [x1, y1, angle1] = segment.startPoint;
const [x2, y2, angle2] = segment.endPoint;
// Linear interpolation
const x = x1 + t * (x2 - x1);
const y = y1 + t * (y2 - y1);
// Use the segment's angle
const angle = angle1;
return { x, y, angle };
}
async function convertBezierToPoints() {
const svgPadding = 100;
let isLeftToRight = true;
async function getSVGForPath() {
let el = ea.getElement(pathEl.id);
if(!el) {
ea.copyViewElementsToEAforEditing([pathEl]);
el = ea.getElement(pathEl.id);
}
el.roughness = 0;
el.fillStyle = "solid";
el.backgroundColor = "transparent";
const {topX, topY, width, height} = ea.getBoundingBox(ea.getElements());
const svgElement = await ea.createSVG(undefined,false,undefined,undefined,'light',svgPadding);
ea.clear();
return {
svgElement,
boundingBox: {topX, topY, width, height}
};
}
const {svgElement, boundingBox} = await getSVGForPath();
if (svgElement) {
// Find the <path> element in the SVG
const pathElSVG = svgElement.querySelector('path');
if (pathElSVG) {
// Use SVGPathElement's getPointAtLength to sample points along the path
function samplePathPoints(pathElSVG, step = 15) {
const points = [];
const totalLength = pathElSVG.getTotalLength();
for (let len = 0; len <= totalLength; len += step) {
const pt = pathElSVG.getPointAtLength(len);
points.push([pt.x, pt.y]);
}
// Ensure last point is included
const lastPt = pathElSVG.getPointAtLength(totalLength);
if (
points.length === 0 ||
points[points.length - 1][0] !== lastPt.x ||
points[points.length - 1][1] !== lastPt.y
) {
points.push([lastPt.x, lastPt.y]);
}
return points;
}
let points = samplePathPoints(pathElSVG, 15); // 15 px step, adjust for smoothness
// --- Map SVG coordinates back to Excalidraw coordinate system ---
// Get the <g> transform
const g = pathElSVG.closest('g');
let dx = 0, dy = 0;
if (g) {
const m = g.getAttribute('transform');
// Parse translate(x y) from transform
const match = m && m.match(/translate\(([-\d.]+)[ ,]([-\d.]+)/);
if (match) {
dx = parseFloat(match[1]);
dy = parseFloat(match[2]);
}
}
// Calculate the scale factor from SVG space to actual element space
const svgContentWidth = boundingBox.width;
const svgContentHeight = boundingBox.height;
// The transform dy includes both padding and element positioning within SVG
// We need to subtract the padding from the transform to get the actual element offset
const elementOffsetY = dy - svgPadding;
isLeftToRight = pathEl.points[pathEl.points.length-1][0] >=0;
points = points.map(([x, y]) => [
boundingBox.topX + (x - dx) + svgPadding + (isLeftToRight ? 0 : boundingBox.width*2),
pathEl.y + y
]);
// For freedraw paths, we typically want only the top half of the outline
// The SVG path traces the entire perimeter, but we want just the top edge
// Trim to get approximately the first half of the path points
if (points.length > 3) {
if(!isLeftToRight && pathEl.type === "freedraw") {
points = points.reverse();
}
points = points.slice(0, Math.ceil(points.length / 2)-2); //DO NOT REMOVE THE -2 !!!!!
}
if (points.length > 1) {
ea.clear();
ea.style.backgroundColor="transparent";
ea.style.roughness = 0;
ea.style.strokeWidth = 1;
ea.style.roundness = null;
const lineId = ea.addLine(points);
const line = ea.getElement(lineId);
tempElementIDs.push(lineId);
return [line, isLeftToRight];
} else {
new Notice("Could not extract enough points from SVG path.");
}
} else {
new Notice("No path element found in SVG.");
}
}
return [pathEl, isLeftToRight];
}
/**
* Converts an ellipse element to a line element
* @param {Object} ellipse - The ellipse element to convert
* @param {number} pointDensity - Optional number of points to generate (defaults to 64)
* @returns {string} The ID of the created line element
*/
function ellipseToLine(ellipse, pointDensity = 64) {
if (!ellipse || ellipse.type !== "ellipse") {
throw new Error("Input must be an ellipse element");
}
// Calculate points along the ellipse perimeter
const stepSize = (Math.PI * 2) / pointDensity;
const points = drawEllipse(
ellipse.x,
ellipse.y,
ellipse.width,
ellipse.height,
ellipse.angle,
0,
Math.PI * 2,
stepSize
);
// Save original styling to apply to the new line
const originalStyling = {
strokeColor: ellipse.strokeColor,
strokeWidth: ellipse.strokeWidth,
backgroundColor: ellipse.backgroundColor,
fillStyle: ellipse.fillStyle,
roughness: ellipse.roughness,
strokeSharpness: ellipse.strokeSharpness,
frameId: ellipse.frameId,
groupIds: [...ellipse.groupIds],
opacity: ellipse.opacity
};
// Use current style
const prevStyle = {...ea.style};
// Apply ellipse styling to the line
ea.style.strokeColor = originalStyling.strokeColor;
ea.style.strokeWidth = originalStyling.strokeWidth;
ea.style.backgroundColor = originalStyling.backgroundColor;
ea.style.fillStyle = originalStyling.fillStyle;
ea.style.roughness = originalStyling.roughness;
ea.style.strokeSharpness = originalStyling.strokeSharpness;
ea.style.opacity = originalStyling.opacity;
// Create the line and close it
const lineId = ea.addLine(points);
const line = ea.getElement(lineId);
// Make it a polygon to close the path
line.polygon = true;
// Transfer grouping and frame information
line.frameId = originalStyling.frameId;
line.groupIds = originalStyling.groupIds;
// Restore previous style
ea.style = prevStyle;
return ea.getElement(lineId);
// Helper function from the Split Ellipse script
function drawEllipse(x, y, width, height, angle = 0, start = 0, end = Math.PI*2, step = Math.PI/32) {
const ellipse = (t) => {
const spanningVector = rotateVector([width/2*Math.cos(t), height/2*Math.sin(t)], angle);
const baseVector = [x+width/2, y+height/2];
return addVectors([baseVector, spanningVector]);
}
if(end <= start) end = end + Math.PI*2;
let points = [];
const almostEnd = end - step/2;
for (let t = start; t < almostEnd; t = t + step) {
points.push(ellipse(t));
}
points.push(ellipse(end));
return points;
}
function rotateVector(vec, ang) {
var cos = Math.cos(ang);
var sin = Math.sin(ang);
return [vec[0] * cos - vec[1] * sin, vec[0] * sin + vec[1] * cos];
}
function addVectors(vectors) {
return vectors.reduce((acc, vec) => [acc[0] + vec[0], acc[1] + vec[1]], [0, 0]);
}
}
/**
* Converts a rectangle element to a line element
* @param {Object} rectangle - The rectangle element to convert
* @param {number} pointDensity - Optional number of points to generate for curved segments (defaults to 16)
* @returns {string} The ID of the created line element
*/
function rectangleToLine(rectangle, pointDensity = 16) {
if (!rectangle || rectangle.type !== "rectangle") {
throw new Error("Input must be a rectangle element");
}
// Save original styling to apply to the new line
const originalStyling = {
strokeColor: rectangle.strokeColor,
strokeWidth: rectangle.strokeWidth,
backgroundColor: rectangle.backgroundColor,
fillStyle: rectangle.fillStyle,
roughness: rectangle.roughness,
strokeSharpness: rectangle.strokeSharpness,
frameId: rectangle.frameId,
groupIds: [...rectangle.groupIds],
opacity: rectangle.opacity
};
// Use current style
const prevStyle = {...ea.style};
// Apply rectangle styling to the line
ea.style.strokeColor = originalStyling.strokeColor;
ea.style.strokeWidth = originalStyling.strokeWidth;
ea.style.backgroundColor = originalStyling.backgroundColor;
ea.style.fillStyle = originalStyling.fillStyle;
ea.style.roughness = originalStyling.roughness;
ea.style.strokeSharpness = originalStyling.strokeSharpness;
ea.style.opacity = originalStyling.opacity;
// Calculate points for the rectangle perimeter
const points = generateRectanglePoints(rectangle, pointDensity);
// Create the line and close it
const lineId = ea.addLine(points);
const line = ea.getElement(lineId);
// Make it a polygon to close the path
line.polygon = true;
// Transfer grouping and frame information
line.frameId = originalStyling.frameId;
line.groupIds = originalStyling.groupIds;
// Restore previous style
ea.style = prevStyle;
return ea.getElement(lineId);
// Helper function to generate rectangle points with optional rounded corners
function generateRectanglePoints(rectangle, pointDensity) {
const { x, y, width, height, angle = 0 } = rectangle;
const centerX = x + width / 2;
const centerY = y + height / 2;
// If no roundness, create a simple rectangle
if (!rectangle.roundness) {
const corners = [
[x, y], // top-left
[x + width, y], // top-right
[x + width, y + height], // bottom-right
[x, y + height], // bottom-left
[x,y] //origo
];
// Apply rotation if needed
if (angle !== 0) {
return corners.map(point => rotatePoint(point, [centerX, centerY], angle));
}
return corners;
}
// Handle rounded corners
const points = [];
// Calculate corner radius using Excalidraw's algorithm
const cornerRadius = getCornerRadius(Math.min(width, height), rectangle);
const clampedRadius = Math.min(cornerRadius, width / 2, height / 2);
// Corner positions
const topLeft = [x + clampedRadius, y + clampedRadius];
const topRight = [x + width - clampedRadius, y + clampedRadius];
const bottomRight = [x + width - clampedRadius, y + height - clampedRadius];
const bottomLeft = [x + clampedRadius, y + height - clampedRadius];
// Add top-left corner arc
points.push(...createArc(
topLeft[0], topLeft[1], clampedRadius, Math.PI, Math.PI * 1.5, pointDensity));
// Add top edge
points.push([x + clampedRadius, y], [x + width - clampedRadius, y]);
// Add top-right corner arc
points.push(...createArc(
topRight[0], topRight[1], clampedRadius, Math.PI * 1.5, Math.PI * 2, pointDensity));
// Add right edge
points.push([x + width, y + clampedRadius], [x + width, y + height - clampedRadius]);
// Add bottom-right corner arc
points.push(...createArc(
bottomRight[0], bottomRight[1], clampedRadius, 0, Math.PI * 0.5, pointDensity));
// Add bottom edge
points.push([x + width - clampedRadius, y + height], [x + clampedRadius, y + height]);
// Add bottom-left corner arc
points.push(...createArc(
bottomLeft[0], bottomLeft[1], clampedRadius, Math.PI * 0.5, Math.PI, pointDensity));
// Add left edge
points.push([x, y + height - clampedRadius], [x, y + clampedRadius]);
// Apply rotation if needed
if (angle !== 0) {
return points.map(point => rotatePoint(point, [centerX, centerY], angle));
}
return points;
}
// Helper function to create an arc of points
function createArc(centerX, centerY, radius, startAngle, endAngle, pointDensity) {
const points = [];
const angleStep = (endAngle - startAngle) / pointDensity;
for (let i = 0; i <= pointDensity; i++) {
const angle = startAngle + i * angleStep;
const x = centerX + radius * Math.cos(angle);
const y = centerY + radius * Math.sin(angle);
points.push([x, y]);
}
return points;
}
// Helper function to rotate a point around a center
function rotatePoint(point, center, angle) {
const sin = Math.sin(angle);
const cos = Math.cos(angle);
// Translate point to origin
const x = point[0] - center[0];
const y = point[1] - center[1];
// Rotate point
const xNew = x * cos - y * sin;
const yNew = x * sin + y * cos;
// Translate point back
return [xNew + center[0], yNew + center[1]];
}
}
function getCornerRadius(x, element) {
const fixedRadiusSize = element.roundness?.value ?? 32;
const CUTOFF_SIZE = fixedRadiusSize / 0.25;
if (x <= CUTOFF_SIZE) {
return x * 0.25;
}
return fixedRadiusSize;
}
/**
* Converts a diamond element to a line element
* @param {Object} diamond - The diamond element to convert
* @param {number} pointDensity - Optional number of points to generate for curved segments (defaults to 16)
* @returns {string} The ID of the created line element
*/
function diamondToLine(diamond, pointDensity = 16) {
if (!diamond || diamond.type !== "diamond") {
throw new Error("Input must be a diamond element");
}
// Save original styling to apply to the new line
const originalStyling = {
strokeColor: diamond.strokeColor,
strokeWidth: diamond.strokeWidth,
backgroundColor: diamond.backgroundColor,
fillStyle: diamond.fillStyle,
roughness: diamond.roughness,
strokeSharpness: diamond.strokeSharpness,
frameId: diamond.frameId,
groupIds: [...diamond.groupIds],
opacity: diamond.opacity
};
// Use current style
const prevStyle = {...ea.style};
// Apply diamond styling to the line
ea.style.strokeColor = originalStyling.strokeColor;
ea.style.strokeWidth = originalStyling.strokeWidth;
ea.style.backgroundColor = originalStyling.backgroundColor;
ea.style.fillStyle = originalStyling.fillStyle;
ea.style.roughness = originalStyling.roughness;
ea.style.strokeSharpness = originalStyling.strokeSharpness;
ea.style.opacity = originalStyling.opacity;
// Calculate points for the diamond perimeter
const points = generateDiamondPoints(diamond, pointDensity);
// Create the line and close it
const lineId = ea.addLine(points);
const line = ea.getElement(lineId);
// Make it a polygon to close the path
line.polygon = true;
// Transfer grouping and frame information
line.frameId = originalStyling.frameId;
line.groupIds = originalStyling.groupIds;
// Restore previous style
ea.style = prevStyle;
return ea.getElement(lineId);
function generateDiamondPoints(diamond, pointDensity) {
const { x, y, width, height, angle = 0 } = diamond;
const cx = x + width / 2;
const cy = y + height / 2;
// Diamond corners
const top = [cx, y];
const right = [x + width, cy];
const bottom = [cx, y + height];
const left = [x, cy];
if (!diamond.roundness) {
const corners = [top, right, bottom, left, top];
if (angle !== 0) {
return corners.map(pt => rotatePoint(pt, [cx, cy], angle));
}
return corners;
}
// Clamp radius
const r = Math.min(
getCornerRadius(Math.min(width, height) / 2, diamond),
width / 2,
height / 2
);
// For a diamond, the rounded corner is a *bezier* between the two adjacent edge points, not a circular arc.
// Excalidraw uses a quadratic bezier for each corner, with the control point at the corner itself.
// Calculate edge directions
function sub(a, b) { return [a[0] - b[0], a[1] - b[1]]; }
function add(a, b) { return [a[0] + b[0], a[1] + b[1]]; }
function norm([x, y]) {
const len = Math.hypot(x, y);
return [x / len, y / len];
}
function scale([x, y], s) { return [x * s, y * s]; }
// For each corner, move along both adjacent edges by r to get arc endpoints
// Order: top, right, bottom, left
const corners = [top, right, bottom, left];
const next = [right, bottom, left, top];
const prev = [left, top, right, bottom];
// For each corner, calculate the two points where the straight segments meet the arc
const arcPoints = [];
for (let i = 0; i < 4; ++i) {
const c = corners[i];
const n = next[i];
const p = prev[i];
const toNext = norm(sub(n, c));
const toPrev = norm(sub(p, c));
arcPoints.push([
add(c, scale(toPrev, r)), // start of arc (from previous edge)
add(c, scale(toNext, r)), // end of arc (to next edge)
c // control point for bezier
]);
}
// Helper: quadratic bezier between p0 and p2 with control p1
function bezier(p0, p1, p2, density) {
const pts = [];
for (let i = 0; i <= density; ++i) {
const t = i / density;
const mt = 1 - t;
pts.push([
mt*mt*p0[0] + 2*mt*t*p1[0] + t*t*p2[0],
mt*mt*p0[1] + 2*mt*t*p1[1] + t*t*p2[1]
]);
}
return pts;
}
// Build path: for each corner, straight line to arc start, then bezier to arc end using corner as control
let pts = [];
for (let i = 0; i < 4; ++i) {
const prevArc = arcPoints[(i + 3) % 4];
const arc = arcPoints[i];
if (i === 0) {
pts.push(arc[0]);
} else {
pts.push(arc[0]);
}
// Quadratic bezier from arc[0] to arc[1] with control at arc[2] (the corner)
pts.push(...bezier(arc[0], arc[2], arc[1], pointDensity));
}
pts.push(arcPoints[0][0]); // close
if (angle !== 0) {
return pts.map(pt => rotatePoint(pt, [cx, cy], angle));
}
return pts;
}
// Helper function to create an arc between two points
function createArcBetweenPoints(startPoint, endPoint, centerX, centerY, pointDensity) {
const startAngle = Math.atan2(startPoint[1] - centerY, startPoint[0] - centerX);
const endAngle = Math.atan2(endPoint[1] - centerY, endPoint[0] - centerX);
// Ensure angles are in correct order for arc drawing
let adjustedEndAngle = endAngle;
if (endAngle < startAngle) {
adjustedEndAngle += 2 * Math.PI;
}
const points = [];
const angleStep = (adjustedEndAngle - startAngle) / pointDensity;
// Start with the straight line to arc start
points.push(startPoint);
// Create arc points
for (let i = 1; i < pointDensity; i++) {
const angle = startAngle + i * angleStep;
const distance = Math.hypot(startPoint[0] - centerX, startPoint[1] - centerY);
const x = centerX + distance * Math.cos(angle);
const y = centerY + distance * Math.sin(angle);
points.push([x, y]);
}
// Add the end point of the arc
points.push(endPoint);
return points;
}
// Helper function to rotate a point around a center
function rotatePoint(point, center, angle) {
const sin = Math.sin(angle);
const cos = Math.cos(angle);
// Translate point to origin
const x = point[0] - center[0];
const y = point[1] - center[1];
// Rotate point
const xNew = x * cos - y * sin;
const yNew = x * sin + y * cos;
// Translate point back
return [xNew + center[0], yNew + center[1]];
}
}
async function addToView() {
ea.getElements()
.filter(el=>el.type==="text" && el.text === " " && !el.isDeleted)
.forEach(el=>tempElementIDs.push(el.id));
tempElementIDs.forEach(elID=>{
delete ea.elementsDict[elID];
});
await ea.addElementsToView(false, false, true);
}
async function fitTextToCircle() {
const r = (pathEl.width+pathEl.height)/4 + fontHeight/2;
const archAbove = win.ArchPosition ?? initialArchAbove;
if (textEl?.customData?.text2Path) {
const pathID = textEl.customData.text2Path.pathID;
const elements = ea.getViewElements().filter(el=>el.customData?.text2Path && el.customData.text2Path.pathID === pathID);
ea.copyViewElementsToEAforEditing(elements);
} else {
if(textEl) ea.copyViewElementsToEAforEditing([textEl]);
}
ea.getElements().forEach(el=>{el.isDeleted = true;});
// Define center point of the ellipse
const centerX = pathEl.x + r - fontHeight/2;
const centerY = pathEl.y + r - fontHeight/2;
function circlePoint(angle) {
// Calculate point exactly on the ellipse's circumference
return [
centerX + r * Math.sin(angle),
centerY - r * Math.cos(angle)
];
}
// Calculate the text width to center it properly
const textWidth = ea.measureText(text).width;
// Calculate starting angle based on arch position
// For "Arch above", start at top (0 radians)
// For "Arch below", start at bottom (π radians)
const startAngle = archAbove ? 0 : Math.PI;
// Calculate how much of the circle arc the text will occupy
const arcLength = textWidth / r;
// Set the starting rotation to center the text at the top/bottom point
let rot = startAngle - arcLength / 2;
const pathID = ea.generateElementId();
let objectIDs = [];
for(
archAbove ? i=0 : i=text.length-1;
archAbove ? i<text.length : i>=0;
archAbove ? i++ : i--
) {
const character = text.substring(i,i+1);
const charMetrics = ea.measureText(character);
const charWidth = charMetrics.width / r;
// Adjust rotation to position the current character
const charAngle = rot + charWidth / 2;
// Calculate point on the circle's edge
const [baseX, baseY] = circlePoint(charAngle);
// Center each character horizontally and vertically
// Use the actual character width and height for precise placement
const charPixelWidth = charMetrics.width;
const charPixelHeight = charMetrics.height;
// Place the character so its center is on the circle
const x = baseX - charPixelWidth / 2;
const y = baseY - charPixelHeight / 2;
// Set rotation for the character to align with the tangent of the circle
// No additional 90 degree rotation needed
ea.style.angle = charAngle + (archAbove ? 0 : Math.PI);
const charID = ea.addText(x, y, character);
ea.addAppendUpdateCustomData(charID, {
text2Path: {pathID, text, pathElID, archAbove, offset: 0}
});
objectIDs.push(charID);
rot += charWidth;
}
const groupID = ea.addToGroup(objectIDs);
const letterSet = new Set(objectIDs);
await addToView();
ea.selectElementsInView(ea.getViewElements().filter(el=>letterSet.has(el.id) && !el.isDeleted));
}
// ------------------------------------------------------------
// Convert any shape type to a series of points along a path
// In practice this only applies to ellipses and streight lines
// ------------------------------------------------------------
async function fitTextToShape() {
const pathPoints = calculatePathPoints(pathEl);
// Generate a unique ID for this text arch
const pathID = ea.generateElementId();
let objectIDs = [];
// Place text along the path with natural spacing
const offsetValue = (parseInt(win.TextArchOffset ?? initialOffset) || 0);
distributeTextAlongPath(text, pathPoints, pathID, objectIDs, offsetValue, isLeftToRight);
// Add all text characters to a group
const groupID = ea.addToGroup(objectIDs);
const letterSet = new Set(objectIDs);
await addToView();
ea.selectElementsInView(ea.getViewElements().filter(el=>letterSet.has(el.id) && !el.isDeleted));
}