%% #Ignore update via "Update Publish Files" template %% | Ranged Family | Cost Modifier | Talent | | ------------------------------------------------------------------------------------------------------- | ------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | [[GM area/Templates/Go All In/Weapon Data/Ranged/Family/Kinetic.md\|Kinetic]] | 1 | reduce the reload delay by -1 | | [[GM area/Templates/Go All In/Weapon Data/Ranged/Family/Laz Beam.md\|Laz Beam]] | 2 | Infinite ammo, and instead needs to vent heat for a number of plays equal to its size when its ammo is depleted. {+1 Range} | | [[GM area/Templates/Go All In/Weapon Data/Ranged/Family/Plasma Bolt (Heavy).md\|Plasma Bolt (Heavy)]] | 3 | Does additional 3 damage to armor durability. {-1 range}. | | [[GM area/Templates/Go All In/Weapon Data/Ranged/Family/Plasma Bolt (Light).md\|Plasma Bolt (Light)]] | 3 | Does additional 1 damage to armor durability. {-1 range}. | | [[GM area/Templates/Go All In/Weapon Data/Ranged/Family/Plasma Bolt (Medium).md\|Plasma Bolt (Medium)]] | 3 | Does additional 2 damage to armor durability. {-1 range}. | | [[GM area/Templates/Go All In/Weapon Data/Ranged/Family/Rail (Heavy).md\|Rail (Heavy)]] | 3 | Requires 1 action to turn the weapon on. When the weapon is on, target armor soak is -3. Increase reload delay +1 | | [[GM area/Templates/Go All In/Weapon Data/Ranged/Family/Rail (Light).md\|Rail (Light)]] | 3 | Requires 1 action to turn the weapon on. When the weapon is on, target armor soak is -1. Increase reload delay +1 | | [[GM area/Templates/Go All In/Weapon Data/Ranged/Family/Rail (Medium).md\|Rail (Medium)]] | 3 | Requires 1 action to turn the weapon on. When the weapon is on, target armor soak is -2. Increase reload delay +1 | | [[GM area/Templates/Go All In/Weapon Data/Ranged/Family/Smart.md\|Smart]] | 2 | Make a play to gain 'Target lock' and spend payout to increase its quality. Increase effort or payout of a play with this weapon by an amount equal to the target lock. | | [[GM area/Templates/Go All In/Weapon Data/Ranged/Family/Wave (Heavy).md\|Wave (Heavy)]] | 4 | When you win a bet, target gains a TAG ![[d10.png]]. {-1 Range} | | [[GM area/Templates/Go All In/Weapon Data/Ranged/Family/Wave (Light).md\|Wave (Light)]] | 4 | When you win a bet, target gains a TAG ![[d6.png]]. {-1 Range} | | [[GM area/Templates/Go All In/Weapon Data/Ranged/Family/Wave (Medium).md\|Wave (Medium)]] | 4 | When you win a bet, target gains a TAG ![[d8.png]]. {-1 Range} |