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| Ranged Family | Cost Modifier | Talent |
| -------------------------------------------------------------------------------------------- | ------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [[GM area/Templates/Go All In/Weapon Data/Melee/Family/Energy Beam.md\|Energy Beam]] | 3 | Weapon is -1 Equipment. This weapon takes 1 action to turn on. +1 Payout |
| [[GM area/Templates/Go All In/Weapon Data/Melee/Family/Kinetic.md\|Kinetic]] | 1 | Traditional ![[d10.png]] |
| [[GM area/Templates/Go All In/Weapon Data/Melee/Family/Plasma (Heavy).md\|Plasma (Heavy)]] | 3 | <span style="color:rgb(0, 176, 80)">Weapon is -1 Equipment.</span> This weapon takes 1 action to turn on. When this weapon is on, do 3 bonus damage to armor durability. <span style="color:rgb(255, 0, 0)">-1 DS to use this weapon.</span> |
| [[GM area/Templates/Go All In/Weapon Data/Melee/Family/Plasma (Light).md\|Plasma (Light)]] | 3 | <span style="color:rgb(0, 176, 80)">Weapon is -1 Equipment.</span> This weapon takes 1 action to turn on. When this weapon is on, do 1 bonus damage to armor durability. <span style="color:rgb(255, 0, 0)">-1 DS to use this weapon.</span> |
| [[GM area/Templates/Go All In/Weapon Data/Melee/Family/Plasma (Medium).md\|Plasma (Medium)]] | 3 | <span style="color:rgb(0, 176, 80)">Weapon is -1 Equipment.</span> This weapon takes 1 action to turn on. When this weapon is on, do 2 bonus damage to armor durability. <span style="color:rgb(255, 0, 0)">-1 DS to use this weapon.</span> |
| [[GM area/Templates/Go All In/Weapon Data/Melee/Family/Smart.md\|Smart]] | 2 | Make a play to gain 'Target lock' and spend payout to increase its quality. Increase effort or payout of a play with this weapon by an amount equal to the target lock. |
| [[GM area/Templates/Go All In/Weapon Data/Melee/Family/Vibro (Heavy).md\|Vibro (Heavy)]] | 3 | Requires 1 action to turn the weapon on. When the weapon is on, ignore 3 armor soak. |
| [[GM area/Templates/Go All In/Weapon Data/Melee/Family/Vibro (Light).md\|Vibro (Light)]] | 3 | Requires 1 action to turn the weapon on. When the weapon is on, ignore 1 armor soak. |
| [[GM area/Templates/Go All In/Weapon Data/Melee/Family/Vibro (Medium).md\|Vibro (Medium)]] | 3 | Requires 1 action to turn the weapon on. When the weapon is on, ignore 2 armor soak. |
| [[GM area/Templates/Go All In/Weapon Data/Melee/Family/Wave (Heavy).md\|Wave (Heavy)]] | 4 | When you win a bet, target gains a TAG ![[d10.png]]. <span style="color:rgb(255, 0, 0)">-1 DS to plays with this weapon.</span> |
| [[GM area/Templates/Go All In/Weapon Data/Melee/Family/Wave (Light).md\|Wave (Light)]] | 4 | When you win a bet, target gains a TAG ![[d6.png]]. <span style="color:rgb(255, 0, 0)">-1 DS to plays with this weapon.</span> |
| [[GM area/Templates/Go All In/Weapon Data/Melee/Family/Wave (Medium).md\|Wave (Medium)]] | 4 | When you win a bet, target gains the a TAG ![[d8.png]]. <span style="color:rgb(255, 0, 0)">-1 DS to plays with this weapon.</span> |