%% #Ignore update via "Update Publish Files" template %%
| Explosive Frame | Cost | Talent | Payout | Inventory | Range | Area of Effect |
| ----------------------------------------------------------------------------------------------- | ---- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------ | --------- | ------- | -------------- |
| [[GM area/Templates/Go All In/Weapon Data/Explosives/Frames/Grenade.md\|Grenade]] | 100 | Concussive ![[d8.png]]. *this item can be used handheld or loaded into a grenade weapon as ammunition, using that weapons range* | 7 | 1 | Near | Close |
| [[GM area/Templates/Go All In/Weapon Data/Explosives/Frames/Missiles.md\|Missiles]] | 5000 | Concussive ![[d8.png]] Fast ![[d10.png]] Guided ![[d10.png]]. <span style="color:rgb(255, 192, 0)">This explosive must be loaded into a weapon and that weapon must have a target lock</span>. When you make a play with this weapon, you may reroll 1 dice. You must keep this new value. | 10 | 3 | Distant | Close |
| [[GM area/Templates/Go All In/Weapon Data/Explosives/Frames/Rockets.md\|Rockets]] | 2000 | Concussive ![[d8.png]]. Fast ![[d10.png]]. This item does 1 additional damage to armor durability. <span style="color:rgb(255, 192, 0)">This explosive must be loaded into a weapon</span>. | 9 | 3 | Far | Immediate |
| [[GM area/Templates/Go All In/Weapon Data/Explosives/Frames/Sticky Charges.md\|Sticky Charges]] | 200 | Adhesive ![[d8.png]]. Chose one mod when setting the explosive to function. **Area**: AoE (Close) Concussive ![[d8.png]]. **Shaped**: AoE (Immediate) Penetrating ![[d12.png]]. <span style="color:rgb(0, 176, 80)">+4 payout to target stuck</span> | 8 | 2 | Close | Variable |