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| Explosive Feature | Cost | Talent |
| ----------------------------------------------------------------------------------------------------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [[GM area/Templates/Go All In/Weapon Data/Explosives/Features/Point Detonating.md\|Point Detonating]] | 50 | This explosive functions on impact |
| [[GM area/Templates/Go All In/Weapon Data/Explosives/Features/Sensor.md\|Sensor]] | 200 | Sensor Array ![[d8.png]].This explosive has sensor that functions the explosive on a specific event or trigger. <span style="color:rgb(255, 0, 0)">This item can be hacked when turned on.</span> |
| [[GM area/Templates/Go All In/Weapon Data/Explosives/Features/Signal.md\|Signal]] | 100 | Triggered ![[d12.png]] This explosive function on a specific signal from a controller. <span style="color:rgb(255, 0, 0)">This item can be hacked when turned on</span>. |
| [[GM area/Templates/Go All In/Weapon Data/Explosives/Features/Time Fuze.md\|Time Fuze]] | 0 | Timer ![[d10.png]]. This explosive functions at a determined unit of time at purchase. |