%% #Ignore update via "Update Publish Files" template %% | Explosive Feature | Cost | Talent | | ----------------------------------------------------------------------------------------------------- | ---- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | [[GM area/Templates/Go All In/Weapon Data/Explosives/Features/Point Detonating.md\|Point Detonating]] | 50 | This explosive functions on impact | | [[GM area/Templates/Go All In/Weapon Data/Explosives/Features/Sensor.md\|Sensor]] | 200 | Sensor Array ![[d8.png]].This explosive has sensor that functions the explosive on a specific event or trigger. <span style="color:rgb(255, 0, 0)">This item can be hacked when turned on.</span> | | [[GM area/Templates/Go All In/Weapon Data/Explosives/Features/Signal.md\|Signal]] | 100 | Triggered ![[d12.png]] This explosive function on a specific signal from a controller. <span style="color:rgb(255, 0, 0)">This item can be hacked when turned on</span>. | | [[GM area/Templates/Go All In/Weapon Data/Explosives/Features/Time Fuze.md\|Time Fuze]] | 0 | Timer ![[d10.png]]. This explosive functions at a determined unit of time at purchase. |