%% #Ignore update via "Update Publish Files" template %% | Drugs | Appearence | Cost | Inventory | Effect | Method | Grade | | ------------------------------------------------------------------------ | ------------------------------------ | ---- | --------- | ----------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------ | | [[1. Go All In!/Gear/Consumables/Drugs/Crystal Bliss.md\|Crystal Bliss]] | ![[z. Assets/Crystal Bliss.png\|80]] | 1040 | 1 | <span style="color:rgb(255, 0, 234)">Gain the Foresight</span> ![[d8.png]]. Crash is lost in Essence. | [[GM area/Templates/Go All In/Weapon Data/Drugs/Features/Ingested.md\|Ingested]] | [[GM area/Templates/Go All In/Weapon Data/Drugs/Family/Pharmaceutical Grade.md\|Pharmaceutical Grade]] | | [[1. Go All In!/Gear/Consumables/Drugs/Energizer.md\|Energizer]] | ![[z. Assets/Energizer.png\|80]] | 300 | 1 | +2 DS to Wits and Reason | [[GM area/Templates/Go All In/Weapon Data/Drugs/Features/Inhaled.md\|Inhaled]] | [[GM area/Templates/Go All In/Weapon Data/Drugs/Family/Pharmaceutical Grade.md\|Pharmaceutical Grade]] | | [[1. Go All In!/Gear/Consumables/Drugs/Jolt.md\|Jolt]] | ![[z. Assets/Jolt.png\|80]] | 180 | 1 | Gain the Bullet Time ![[d10.png]] Loaner Tag for 5 uses | [[GM area/Templates/Go All In/Weapon Data/Drugs/Features/Injected.md\|Injected]] | [[GM area/Templates/Go All In/Weapon Data/Drugs/Family/Designer Grade.md\|Designer Grade]] | | [[1. Go All In!/Gear/Consumables/Drugs/Jynx.md\|Jynx]] | ![[z. Assets/Jynx.png\|80]] | 200 | 1 | Gain the tag Lucky ![[d8.png]] Tag for the duration. | [[GM area/Templates/Go All In/Weapon Data/Drugs/Features/Inhaled.md\|Inhaled]] | [[GM area/Templates/Go All In/Weapon Data/Drugs/Family/Pharmaceutical Grade.md\|Pharmaceutical Grade]] | | [[1. Go All In!/Gear/Consumables/Drugs/Mana.md\|Mana]] | ![[z. Assets/Mana.png\|80]] | 880 | 1 | Recover 12 essence | [[GM area/Templates/Go All In/Weapon Data/Drugs/Features/Ingested.md\|Ingested]] | [[GM area/Templates/Go All In/Weapon Data/Drugs/Family/Alchemist Grade.md\|Alchemist Grade]] | | [[1. Go All In!/Gear/Consumables/Drugs/Mist.md\|Mist]] | ![[z. Assets/Mist.png\|80]] | 150 | 1 | +3 DS to Sly for duration of the Drug | [[GM area/Templates/Go All In/Weapon Data/Drugs/Features/Inhaled.md\|Inhaled]] | [[GM area/Templates/Go All In/Weapon Data/Drugs/Family/Street Grade.md\|Street Grade]] | | [[1. Go All In!/Gear/Consumables/Drugs/Nectar.md\|Nectar]] | ![[z. Assets/Nectar (drug).png\|80]] | 220 | 1 | +2 DS to Might and Dexterity | [[GM area/Templates/Go All In/Weapon Data/Drugs/Features/Injected.md\|Injected]] | [[GM area/Templates/Go All In/Weapon Data/Drugs/Family/Pharmaceutical Grade.md\|Pharmaceutical Grade]] | | [[1. Go All In!/Gear/Consumables/Drugs/Nex.md\|Nex]] | ![[z. Assets/Nex.png\|80]] | 70 | 1 | Gain the Mastermind ![[d6.png]] for the duration of the drug | [[GM area/Templates/Go All In/Weapon Data/Drugs/Features/Ingested.md\|Ingested]] | [[GM area/Templates/Go All In/Weapon Data/Drugs/Family/Street Grade.md\|Street Grade]] | | [[1. Go All In!/Gear/Consumables/Drugs/Patch.md\|Patch]] | ![[z. Assets/BioPatch.png\|80]] | 420 | 1 | Recover 8 Injury immediately with no duration | [[GM area/Templates/Go All In/Weapon Data/Drugs/Features/Injected.md\|Injected]] | [[GM area/Templates/Go All In/Weapon Data/Drugs/Family/Pharmaceutical Grade.md\|Pharmaceutical Grade]] | | [[1. Go All In!/Gear/Consumables/Drugs/Trigger.md\|Trigger]] | ![[z. Assets/Root.png\|80]] | 330 | 1 | +3 DS to Dexterity and +2 DS to Controlled | [[GM area/Templates/Go All In/Weapon Data/Drugs/Features/Injected.md\|Injected]] | [[GM area/Templates/Go All In/Weapon Data/Drugs/Family/Designer Grade.md\|Designer Grade]] | | [[1. Go All In!/Gear/Consumables/Drugs/Vibe.md\|Vibe]] | ![[z. Assets/Vibe.png\|80]] | 200 | 1 | Gain the Soothsayer ![[d8.png]] for the Drug's Duration | [[GM area/Templates/Go All In/Weapon Data/Drugs/Features/Inhaled.md\|Inhaled]] | [[GM area/Templates/Go All In/Weapon Data/Drugs/Family/Pharmaceutical Grade.md\|Pharmaceutical Grade]] |