%% #Ignore update via "Update Publish Files" template %% | Drug Frame | Cost | Talent | Inventory | | ---------------------------------------------------------------------------------- | ---- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------- | | [[GM area/Templates/Go All In/Weapon Data/Drugs/Frames/Anti Toxin.md\|Anti Toxin]] | 20 | <span style="color:rgb(0, 176, 80)">Reduce a Specific tag by the difference in the strength of the tags.</span> | 1 | | [[GM area/Templates/Go All In/Weapon Data/Drugs/Frames/Booster.md\|Booster]] | 100 | <span style="color:rgb(0, 176, 80)">Gain +1 DS equal to 1/2 the Drug Strength. These Bonus can be spent on a singular stat or spread across Multiple</span> | 1 | | [[GM area/Templates/Go All In/Weapon Data/Drugs/Frames/Catalyst.md\|Catalyst]] | 50 | Create a Tag that expires at the end of the Drugs' duration. | 1 | | [[GM area/Templates/Go All In/Weapon Data/Drugs/Frames/Elixir.md\|Elixir]] | 500 | <span style="color:rgb(169, 79, 238)">Gain an Arcane Foundation equal to the drug's strength for the duration.</span> | 1 | | [[GM area/Templates/Go All In/Weapon Data/Drugs/Frames/Inhibitors.md\|Inhibitors]] | 50 | <span style="color:rgb(255, 0, 0)">Gain -1 DS equal to 1/2 the Drug's Strength. These Penalties can be spent on a singular stat or spread across Multiple</span> | 1 | | [[GM area/Templates/Go All In/Weapon Data/Drugs/Frames/Tonic.md\|Tonic]] | 200 | <span style="color:rgb(0, 176, 80)">Recover a Resource equal to the Drug's Strength. </span> This happens at the start of each scene of duration for inhaled and injested drugs. | 1 | | [[GM area/Templates/Go All In/Weapon Data/Drugs/Frames/Toxin.md\|Toxin]] | 50 | Create a Hindering Tag the expires at the end of the duration equal to the drug's strength. | 1 |