%% #Ignore update via "Update Publish Files" template %% | Cyberdeck Frame | Cost | Talent | RAM | Processor | Firewall | Design | Hardware | | ----------------------------------------------------------------------------------------------- | ---- | ------------------------------------------------------------------------ | --- | --------- | -------- | ------ | -------- | | [[GM area/Templates/Go All In/Weapon Data/Cyberdecks/Frames/Elite Grade.md\|Elite Grade]] | 5000 | Make 1 additional play each each turn when only performing hacking plays | 5 | 12 | 6 | 6 | 22 | | [[GM area/Templates/Go All In/Weapon Data/Cyberdecks/Frames/High Grade.md\|High Grade]] | 1000 | +1 DS to mind save to be spotted or identified in the Array | 3 | 6 | 4 | 4 | 18 | | [[GM area/Templates/Go All In/Weapon Data/Cyberdecks/Frames/Low Grade.md\|Low Grade]] | 200 | +1 DS when using a Hardline Connection | 1 | 2 | 2 | 2 | 14 | | [[GM area/Templates/Go All In/Weapon Data/Cyberdecks/Frames/Mid Grade.md\|Mid Grade]] | 500 | +1 DS when using AR wideband configuration | 2 | 4 | 3 | 3 | 16 | | [[GM area/Templates/Go All In/Weapon Data/Cyberdecks/Frames/Superior Grade.md\|Superior Grade]] | 2000 | Make 1 additional play when using the VR User Interface | 4 | 10 | 5 | 5 | 20 |