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| Cyberdeck Frame | Cost | Talent | RAM | Processor | Firewall | Design | Hardware |
| ----------------------------------------------------------------------------------------------- | ---- | ------------------------------------------------------------------------ | --- | --------- | -------- | ------ | -------- |
| [[GM area/Templates/Go All In/Weapon Data/Cyberdecks/Frames/Average Grade.md\|Average Grade]] | 1000 | +1 DS to mind save to be spotted or identified in the Array | 12 | 6 | 4 | 4 | 18 |
| [[GM area/Templates/Go All In/Weapon Data/Cyberdecks/Frames/Elite Grade.md\|Elite Grade]] | 5000 | Make 1 additional play each each turn when only performing hacking plays | 16 | 12 | 6 | 6 | 22 |
| [[GM area/Templates/Go All In/Weapon Data/Cyberdecks/Frames/Low Grade.md\|Low Grade]] | 200 | +1 DS when using a Hardline Connection | 8 | 2 | 2 | 2 | 14 |
| [[GM area/Templates/Go All In/Weapon Data/Cyberdecks/Frames/Mediocre Grade.md\|Mediocre Grade]] | 500 | +1 DS when using AR wideband configuration | 10 | 4 | 3 | 3 | 16 |
| [[GM area/Templates/Go All In/Weapon Data/Cyberdecks/Frames/Superior Grade.md\|Superior Grade]] | 2000 | Make 1 additional play when using the VR User Interface | 14 | 10 | 5 | 5 | 20 |
| [[GM area/Templates/Go All In/Weapon Data/Cyberdecks/Frames/Ultimate Grade.md\|Ultimate Grade]] | 5000 | Make 1 additional play each each turn when only performing hacking plays | 20 | 12 | 6 | 6 | 22 |