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| Augmentation Family | Cost | Augmentation Slots | Talent |
| ------------------------------------------------------------------------------------------ | ---- | ------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| [[GM area/Templates/Go All In/Weapon Data/Augmentations/Family/Aethertech.md\|Aethertech]] | 4 | 5 | ![[Aethertech.png]] Rating 4. The effects of this augmentation may be an arcane foundation or affect arcane plays. <span style="color:rgb(255, 0, 0)">This is augmentation costs 5 to slot. </span>. |
| [[GM area/Templates/Go All In/Weapon Data/Augmentations/Family/Cybertech.md\|Cybertech]] | 2 | 4 | ![[Cyberware.png]] Rating 3. This augmentation has 4 Grit that can be used instead of a characters. Once all 4 Grit are used, this augmentation is broken until repaired. <span style="color:rgb(255, 0, 0)">This Augmentation Costs 4 to slot and can be hacked</span> |
| [[GM area/Templates/Go All In/Weapon Data/Augmentations/Family/NanoTech.md\|NanoTech]] | 3 | 3 | ![[Nanoware.png]] Rating 2. This Augmentation creates 2 exclusive modes and can be swapped between them by spending a play. <span style="color:rgb(255, 0, 0)">This Augmentation Costs 3 to slot and can be hacked</span>. |
| [[GM area/Templates/Go All In/Weapon Data/Augmentations/Family/Synthtech.md\|Synthtech]] | 1 | 2 | ![[Bioware.png]] Rating 1. Augmentation is undetectable and fully organic with no mechanical parts.<span style="color:rgb(255, 0, 0)">This Augmentation Costs 2 to slot.</span>. |