%% #Ignore update via "Update Publish Files" template %% | Armor Family | Icon | Cost Modifier | Talent | Soak Modifier | Loadout Modifier | Durability Modifier | | ---------------------------------------------------------------------------------------- | -------------------------------------- | ------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------- | ---------------- | ------------------- | | [[GM area/Templates/Go All In/Weapon Data/Armor/Family/Energy Aura.md\|Energy Aura]] | ![[z. Assets/Energy Aura.png\|80]] | 4 | Armor has a passive and active mode, with passive mode using half ![[Soak.png\|18]] and ![[Durability.png\|18]]. 1 Play to change armor to active mode, and armor always starts in passive mode. At the end of the scene, armor uses 1 reload. | 2 | -1 | 0 | | [[GM area/Templates/Go All In/Weapon Data/Armor/Family/Energy Shield.md\|Energy Shield]] | ![[z. Assets/Energy Shield-1.png\|80]] | 3 | At the end of the round, if you did not reduce ![[soak.png\|18]], regenerate 1 ![[Durability.png\|18]]. If you Regenerate above your current durability max, regenerate Soak. | 1 | 1 | -2 | | [[GM area/Templates/Go All In/Weapon Data/Armor/Family/Hard.md\|Hard]] | ![[z. Assets/Hard Armor-1.png\|80]] | 2 | Spend durability to reduce damage taken by 1 per durability used, up to a max of current soak per play. | 4 | 2 | 0 | | [[GM area/Templates/Go All In/Weapon Data/Armor/Family/Soft.md\|Soft]] | ![[z. Assets/Soft Armor.png\|80]] | 1 | Concealing ![[d10.png]] | 0 | -2 | 0 |