Roll the Vendors Supply dice once per subsection to determine the stores current inventory. >[!info]+ Example >1. The character enters a low scale Arms dealer who has an inventory of ![[d6.png]]. >2. The player is interested in seeing the availability of a Small Plasma ranged weapons, and Medium Rail Weapons. >3. The player rolls the ![[d6.png]] once each for the small and medium weapon subcategory. >4. The player rolls the ![[d6.png]] for small ranged weapons and gets a 3. The player then adds the items modifier to the rolled dice, and the remainder is the number of items that are available of that grade. >5. Based on the supply roll, the Arms dealer has 4 (3+1) small Kinetic weapons, 3 Small smart weapons, 2 small lazbeam weapons, and only 1 small plasma weapon. The arms dealer would have no supply of small rail or small wave weapons this visit. > >The Player would then repeat this process for Medium weapons. >[!specialammo] Ammo > > | Equipment | Availability Modifier | > | :------------- | :-------------------- | > | Reloads | +2 | > | Special Reloads | 0 | ### Ranged Weapons > [!column|3]+ [[Gear Builder#^a89657|Ranged Weapon Builder]] >>[!pistol] [[Catalog#^a57e11|One Handed Weapons]] >> >> | Equipment | Availability Modifier | >> | :------------- | :-------------------- | >> | Small Kinetic | +1 | >> | Small Smart | 0 | >> | Small Lazbeam | -1 | >> | Small Plasma | -2 | >> | Small Rail | -3 | >> | Small Wave | -4 | > >>[!rifle] [[Catalog#^5031ba|Two Handed Weapons]] >> >> | Equipment | Availability Modifier | >> | :------------- | :-------------------- | >> | Medium Kinetic | 0 | >> | Medium Smart | -1 | >> | Medium Lazbeam | -2 | >> | Medium Plasma | -3 | >> | Medium Rail | -4 | >> | Medium Wave | -5 | > >>[!heavy] [[Catalog#^6005ee|Heavy Weapons]] >> >> | Equipment | Availability Modifier | >> | :------------- | :-------------------- | >> | Heavy Kinetic | -1 | >> | Heavy Smart | -2 | >> | Heavy Lazbeam | -3 | >> | Heavy Plasma | -4 | >> | Heavy Rail | -5 | >> | Heavy Wave | -6 | ### Melee Weapons >[!column|3]+ [[Gear Builder#^78cf90|Melee Weapon Builder]] >>[!knife] [[Catalog#^c4aa61|One Handed Weapons]] >> >> | Equipment | Availability Modifier | >> | :------------- | :-------------------- | >> | Small Traditional | +2 | >> | Small Smart | +1 | >> | Small Beam | 0 | >> | Small Plasma | -1 | >> | Small Vibro | -2 | >> | Small Wave | -3 | >> | Small Arcane | -4 | > >>[!sword] [[Catalog#^5031ba|Two Handed Weapons]] >> >> | Equipment | Availability Modifier | >> | :------------- | :-------------------- | >> | Medium Traditional | +1 | >> | Medium Smart | 0 | >> | Medium Beam | -1 | >> | Medium Plasma | -2 | >> | Medium Vibro | -3 | >> | Medium Wave | -4 | >> | Medium Arcane | -5 | > >>[!great] [[Catalog#^664da7|Heavy Weapons]] >> >> | Equipment | Availability Modifier | >> | :------------- | :-------------------- | >> | Heavy Traditional | 0 | >> | Heavy Smart | -1 | >> | Heavy Beam | -2 | >> | Heavy Plasma | -3 | >> | Heavy Vibro | -4 | >> | Heavy Wave | -5 | >> | Heavy Arcane | -6 | ### Explosives >[!column|3]+ [[Gear Builder#^f9b85f|Explosives and Ammo]] >>[!grenade] [[Catalog#^ea0198|Grenades]] >> >> | Equipment | Availability Modifier | >> | :------------- | :-------------------- | >> | Stun Grenade | 0 | >> | Blast Grenade | -1 | >> | Anti-(x*) Grenade | -2 | >> | Cluster Grenade | -3 | >> | Special Grenade | -4 | >> | Arcane Grenade | -5 | > >>[!rocket] [[Catalog#^ea0198|Rockets]] >> >> | Equipment | Availability Modifier | >> | :------------- | :-------------------- | >> | Stun Rocket | -2 | >> | Blast Rocket | -3 | >> | Anti-(x*) Rocket | -4 | >> | Cluster Rocket | -5 | >> | Special Rocket | -6 | >> | Arcane Rocket | -7 | > >>[!missile] [[Catalog#^ea0198|Missile]] >> >> | Equipment | Availability Modifier | >> | :------------- | :-------------------- | >> | Stun Missile | -3 | >> | Blast Missile | -4 | >> | Anti-(x*) Missile | -5 | >> | Cluster Missile | -6 | >> | Special Missile | -7 | >> | Arcane Missile | -8 | >[!catalog]- Gear Builder >![[Gear Builder]]