Steps to making a fixer: 1. Write the character sentence 2. Identify Phenotype 3. Create Tags and Tricks 4. Create their Credit Card # Character Sentence *All sentence tags start at a* ![[d8.png]]Characters must allocate one of each dice to their adjective, noun and verb. Players may modify the value of a dice by increasing the size of one by decreasing the size of another. A sentence tag cannot be increased above a ![[d12.png]] or lowered below a ![[d4.png]]. | Card | Adjective | Job | Action Verb | Dice roll | | ----- | ----------- | --------------- | ------------ | --------: | | A ♠️ | Cunning | Info Broker | Protects | 1 | | K ♠️ | Audacious | Arms Dealer | Strikes | 2 | | Q ♠️ | Ruthless | Apothecary | Manipulates | 3 | | J ♠️ | Enigmatic | Smuggler | Infiltrates | 4 | | 10 ♠️ | Charismatic | Courier | Negotiates | 5 | | A ♥️ | Meticulous | Handler | Sabotages | 6 | | K ♥️ | Stealthy | Spy | Conceals | 7 | | Q ♥️ | Bold | Enforcer | Dominates | 8 | | J ♥️ | Calculating | Strategist | Orchestrates | 9 | | 10 ♥️ | Mercurial | Con Artist | Exploits | 10 | | A ♣️ | Visionary | Hacker | Deciphers | 11 | | K ♣️ | Sly | Tech Specialist | Hacks | 12 | | Q ♣️ | Relentless | Mercenary | Evades | 13 | | J ♣️ | Patient | Diplomat | Aligns | 14 | | 10 ♣️ | Daring | Shaman | Conjures | 15 | | A ♦️ | Discreet | Alchemist | Transforms | 16 | | K ♦️ | Resourceful | Mystic | Seeks | 17 | | Q ♦️ | Shrewd | Blackmailer | Leverages | 18 | | J ♦️ | Flamboyant | Negotiator | Persuades | 19 | | 10 ♦️ | Stoic | Operative | Resists | 20 | # Phenotype | Most Anthro | | | | Least Anthro | | :-------------------------------------------------------------------------------------------------------------------------------------------------------------- | :------------------------------------------------------------------------------------------------------------------------------------ | :--------------------------------------------------------------------------------------------------------------------------------------------------------------- | :--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | :----------- | | [[Aesir]] | [[Kin]] | [[Q'uan]] | [[Jako]] | Teno | | The Aesir are a phenotype from an ancient lineage, their appearance a harmonious blend of classical anthropomorphic features and traditional aesthetic elements | The Kin are an ancestral phenotype characterized by their distinct blend of anthropomorphic features with a touch of divergent traits | The Q'uan are a striking ancestral phenotype characterized by their dramatic blend of anthropomorphic traits with more extreme expressions of divergent features | The Jako represent an incredibly diverse ancestral phenotype characterized by their dramatic shift towards divergent features with only a small percentage of anthropomorphic traits remaining | | | Common Examples | Common Examples | Common Examples | Common Examples | | # Fixer Lifepath | Card | Lifestyle (Theme) | Quick Hook | Dice roll | | ----- | ----------------- | ---------------------------------------------------------------------------- | --------: | | A ♠️ | **Noblebound** | Born into privilege & power like aristocrats or influential merchants. | 1 | | K ♠️ | **Lorebound** | Scholars, archivists, seekers of forgotten knowledge. | 2 | | Q ♠️ | **Shadowbound** | Criminals, thieves, hustlers who thrive on shadows and secrets. | 3 | | J ♠️ | **Steelbound** | Engineers, mechanics, craftsmen, hands that shape metal & circuitry. | 4 | | 10 ♠️ | **Terrabound** | Farmers, hunters, survivalists attuned to the land’s rhythms. | 5 | | A ♥️ | **Citybound** | Urban dwellers, street‑wise hustlers, city lifers. | 6 | | K ♥️ | **Sea‑Bound** | Sailors, traders, wanderers who navigate waves and winds. | 7 | | Q ♥️ | **Skybound** | Pilots, airship operators, aerial specialists soaring above the cityscape. | 8 | | J ♥️ | **Forgebound** | Blacksmiths, metalworkers, artisans forging blades & armor. | 9 | | 10 ♥️ | **Dustbound** | Desert nomads, wanderers of dunes who survive in harsh arid climates. | 10 | | A ♣️ | **Lawbound** | Guardians of order who serve as judges or sworn enforcers | 11 | | K ♣️ | **Faythbound** | Religious devotees, spiritualists, guardians of light and faith. | 12 | | Q ♣️ | **Ridgebound** | Mountain dwellers who make their homes on high ridges and cliffside outcrops | 13 | | J ♣️ | **Aetherbound** | Mystics & alchemists who channel aetheric energy for healing or war. | 14 | | 10 ♣️ | **Ironbound** | Military veterans, hardened fighters who have earned their scars. | 15 | | A ♦️ | **Rooted** | Settled folk, caretakers of tradition and ancestral customs. | 16 | | K ♦️ | **Wanderer** | Nomads, itinerant traders who roam the open roads and markets. | 17 | | Q ♦️ | **Underbound** | Dwellers who find comfort beneath the surface in subterranean locations. | 18 | | J ♦️ | **Whisperbound** | Diplomats, negotiators, those who can smooth talk their way out of trouble. | 19 | | 10 ♦️ | **Unbound** | Free spirits, anarchists, rebels who refuse to be bound by rules. | 20 | # Tags >[!hint|bg-c-yellow]+ Fixers start with 4 character tags. Choose from one of arrays. > > | ![[Ace of Spades.png]] Ace<br>*Highs and Lows* | ![[King of Clubs.png]] King<br>*Master my Domain* | ![[Queen of Hearts.png]]Queen<br>*Calls the Shots* | ![[Jack of Diamonds.png]]Jack<br>*Of all Trades* | | :--------------------------------------------- | :------------------------------------------------ | :------------------------------------------------- | :----------------------------------------------- | | ![[d12.png]]![[d12.png]]![[d4.png]]![[d4.png]] | ![[d12.png]]![[d10.png]]![[d6.png]]![[d4.png]] | ![[d10.png]]![[d8.png]]![[d8.png]]![[d6.png]] | ![[d8.png]]![[d8.png]]![[d8.png]]![[d8.png]] | # Support Tags Available >[!hint|bg-c-yellow]+ Fixers start with 4 support tags. choose from one of the following Arrays below. > >Fixers a known for their network and ability to get shit done. These are the starting resources the fixer will be able to bring to bear should the freelancer crew need them. > >- ❓ When freelancers call in the support, the Dealer rolls a H/L roll with the tag. IF the roll is a loss, than the tag permanently steps down. >- ❓ cost is in racks equal to the tag's step. money comes out of your funds, or you just owe the fixer at close. >- ❓ Fixers can get new tags from freelancer's completing side objectives during gigs. | ![[Ace of Spades.png]] Ace<br>*Highs and Lows* | ![[King of Clubs.png]] King<br>*Master my Domain* | ![[Queen of Hearts.png]]Queen<br>*Calls the Shots* | ![[Jack of Diamonds.png]]Jack<br>*Of all Trades* | | :--------------------------------------------- | :------------------------------------------------ | :------------------------------------------------- | :----------------------------------------------- | | ![[d12.png]]![[d12.png]]![[d4.png]]![[d4.png]] | ![[d12.png]]![[d10.png]]![[d6.png]]![[d4.png]] | ![[d10.png]]![[d8.png]]![[d8.png]]![[d6.png]] | ![[d8.png]]![[d8.png]]![[d8.png]]![[d8.png]] | Good support options come from the following themes - command and control - Movement and maneuver - Intelligence - Fires - Sustainment - Protection - Information # The Credit Card > [!Quote|author mark] Mr Black <br><span style="color:rgb(255, 84, 54)">Legendary Fixer</span> > A good fixer never plays fair. They always have an ace up their sleeve, and will play it if the crew needs it. But victory always costs. You never want to owe your fixer... In every megacity of The Realm, seasoned fixers carry a “Credit Card” that runs through the under‑city. It isn’t a physical card; it’s a living ledger of favors, contacts, and assets that can be accessed with a call from a commlink. When a crew needs a stealth drone, a corporate backdoor, or a compromised contact, they draw from this card. Because resources are scarce and factions constantly clash, each asset carries a cost in both time and treasure: larger requests lock the asset for a set period and raise exposure risk, while smaller ones can be loaned with minimal restrictions. The fixer must balance urgency against visibility, choosing how much to commit before fulfilling the request. Thus the Credit Card is the fixer’s credit line; a network of contacts leveraged through negotiation, risk management, and bold gambles. It transforms a freelancer crew into a fully capable unit ready to tackle any challenge in The Realm…for a price. ### Credit Card Specialties Each Fixer specializes in a form of supporting capabilities like remote access hacking, logistics, and backup, and will ALWAYS be able to bring this type of support to bear regardless of the circumnstances....it might just cost you. Pick one that best resembles your fixers specialty. ❓ Players can tailor the request, step 1-6 specifically for the fixer's credit card. >[!info|bg-c-white]+ Social Network > Access to hidden dossiers, encrypted feeds, street rumors, faction‑specific lore, and the ability to “read” a target’s true motives before they act. >[!info|bg-c-green]+ Eye Spy > Live feeds from CCTV drones, hacked satellite links, or real‑time biometric scans that let you spot threats before they’re seen by the crew. >[!info|bg-c-blue]+ All Access Pass > Access to an area, codes to a location, >[!info|bg-c-red]+ Send Dudes > A pre‑arranged mercenary squad, street gangers, or an ex‑merc with a specialty (stealth, hacking) that can be called upon to turn the tide of an encounter. >[!info|bg-c-orange]+ Strike Package Bravo > Drone swarms, remote artillery pods, or missile strikes you call in from a secure location to soften enemies or cover retreats. >[!info|bg-c-yellow]+ TAXI! > Timely and secure transportation from one location to another. >[!info|bg-c-gray]+ The Arsenal > temporary access to high‑end gear caches that can be dropped on the crew mid‑job. Break it, you buy it. >[!info|bg-c-pink]+ Special Delivery > Resupply of ammo, med‑kits, components, or consumables in the form of a SPs; >[!info|bg-c-purple]- Tech Support >