Welcome to Elysia! Your journey from a no one into a legendary Freelancer is about to begin. Making a character is done in two phases:
1. Make the safe haven where your Crew will call home, base of operations, and the safe house.
2. Make your individual Freelancer, a pivotal member of your Crew.
# The Safe Haven
![[Safe haven unfilled.png]]
In the maze of streets that criss‑cross Elysia, your crew’s safe haven is the pulse of every operation; a fortified loft, a repurposed bunker, or an underground sanctuary where gear, supplies, and information are kept secure. It’s more than just storage: it’s a place to mend wounds, recalibrate tech, rest your weary minds, and huddle over plans before the next gig. From polished weapon racks to improvised workbenches, every corner of the haven reflects your crew’s style, whether that means sleek cyber‑tech, rugged hand‑crafted gear, or a hidden speakeasy vibe, but one thing is constant: it’s where you return to recharge and regroup.
<span style="color:rgb(0, 176, 240)">Blue box:</span> Write the cool name and title of the Haven
<span style="color:rgb(255, 192, 0)">Orange:</span> Describe the nature of the safe haven's central tag as "adjective adjective Location"
<span style="color:rgb(255, 255, 0)">Yellow:</span> Select a district for the safe haven to be in.
<span style="color:rgb(0, 176, 80)">Green:</span> select Safe haven attribute tiers. Each tier increases the rent cost of the haven by 1 ![[Racks.png]] each, due at the beginning of each gig collectively from members of the crew. Each attribute sets the maximum tier of any additional tags purchased for that attribute. Each tag costs a one time purchase of ![[Racks.png]] equal to the STRENGTH of the tag.
![[Houseing.png|24]] Housing
The attribute that defines your crew’s safe haven: the size of the living quarters, the comfort and amenities available for rest and recovery, and the amount of gear and supplies you can stash in one place. Each character can store a number of equipment points AND inventory equal to the strength of the attribute.
![[Community.png|24]] Community
The attribute that captures your crew’s network of allies: friends, contacts, and associates who can offer help, information, resources, or safe passage between gigs.
![[Security.png|24]] Security
The attribute that measures the security of your surroundings: the strength of your defenses, the vigilance of your protection, and the overall orderliness of the territory around your base.
![[Caretaker.png|24]] The Caretaker
The Caretaker is the steady pulse that keeps you alive, centered, and grounded. Their calm presence ensures that no crisis ever feels too great and is never faced alone. The caretaker is a tonal center and an NPC central to the backstory of every character in the Crew.
For the caretaker, select the Phenotype, lifestyle, and write its character sentence with an "Adjective Noun that Verbs"
![[Character Creation filled.png]]
Random Roll Tables
**Random Save Haven Table**
| d20 | Adjectives | Location Type |
| --- | ---------- | ------------- |
| 1 | Gritty | Loft |
| 2 | Sleek | Warehouse |
| 3 | Crumbling | House |
| 4 | Neon‑lit | Apartment |
| 5 | Shadowy | Studio |
| 6 | Rusted | Office |
| 7 | Hushed | Barracks |
| 8 | Glimmering | Dormitory |
| 9 | Worn | Cabin |
| 10 | Luminous | Shack |
| 11 | Stark | Compound |
| 12 | Whispering | Ranch |
| 13 | Stagnant | Facility |
| 14 | Brisk | Sanctuary |
| 15 | Murky | Lodge |
| 16 | Radiant | Den |
| 17 | Dull | Hideout |
| 18 | Vibrant | Hangar |
| 19 | Ominous | Quarters |
| 20 | Serene | Retreat |
**Random Caretaker Table**
| d20 | Adjective | Role / Noun | Verb |
| --- | ------------- | ----------- | ---------- |
| 1 | Compassionate | Apothecary | heals |
| 2 | Stoic | Datamancer | restores |
| 3 | Gentle | Mage | mends |
| 4 | Wise | Chaplain | consoles |
| 5 | Dedicated | Therapist | counsels |
| 6 | Calm | Counselor | guides |
| 7 | Protective | Technician | repairs |
| 8 | Skilled | Surgeon | operates |
| 9 | Responsive | Alchemist | stabilizes |
| 10 | Tender | Informant | soothes |
| 11 | Attentive | Caregiver | watches |
| 12 | Reliable | Cleaner | cleans |
| 13 | Resourceful | Engineer | fixes |
| 14 | Patient | Guardian | safeguards |
| 15 | Insightful | Advisor | advises |
| 16 | Experienced | Guide | escorts |
| 17 | Nurturing | Mentor | teaches |
| 18 | Vigilant | Priest | monitors |
| 19 | Thoughtful | Strategist | plans |
| 20 | Empathetic | Supporter | encourages |
# Your Freelancer
Steps to making a character:
1. Write your Character sentence
2. Identify your phenotype
3. Pick arrays and assign your Stats
4. Create your Character Tags
5. Build your Trump Card
6. Pick your starting gear
[Character sheet and Repo for Playtest Characters](https://drive.google.com/drive/folders/1r7QQbMiQn8SzXp3O9FnBKrsNIRIxB5Oa?usp=**drive_link**)
- Please Make a copy of the character sheet and save it in the folder. you will always have access to it.
>[!info]- I want to make John Wick....
>*"John is a man of focus, commitment, and sheer fucking will...something you know very little about."*
>
>The character sentence **Notorious![[d8.png]] Gunslinger ![[d8.png]] who never quits![[d8.png]]** perfectly encompasses John wick's characterization. In terms of his phenotype, he is fully anthro, so **Aesir** is a perfect fit to describe him.
>
>John's attributes feel like a well balanced spread, with no single attribute being more dominant than the rest. Taking the ![[Jack of Diamonds.png]]Jack array feels fitting, setting each of his Attributes to a balanced ![[d8.png]]. For Approaches, John has been shown to be *more* stealthy and precise in his methods, but also *not* **Not** flashy or forceful, so a ![[Queen of Hearts.png]]Queen array would work well. His approaches are ![[Flashy.png]]![[d6.png]], ![[Forceful.png]]![[d8.png]], ![[Measured.png]]![[d10.png]], ![[Sly.png]]![[d8.png]].
>
>When establishing the tags for John Wick, the ideas that best exemplify his character involve determination, hand to hand martial arts, fire arms expertise, and mental/physical toughness. The following tags feel like they fit...
>- One Mind, any Weapon ![[d8.png]]
>- Survival Instincts ![[d6.png]]
>- Intimidating Reputation ![[d8.png]]
>- Driving Expert ![[d6.png]]
>
>When designing the peak power, iconic capability "Trump Card" for John wick, Passive Training/Biology naturally resonates with the "trained killer with unrelenting will". John wick came out of retirement and still kicked ass after all.
>
>For the cool idea, the idea is that his exceptional training is always available, but he has emotional baggage, physical responsibilities that needs attending, and lingering wounds from a life of knife stabs and firefights. To pay for the "6 cost", using the resources life and time, John will only have 10 HP and essence instead of 12 like other characters. Every rest scene, he MUST use his 1 action to listen to a video recording of his deceased wife. Every Recovery scene, he MUST use one of his actions to go visit his wife's grave. For his trump cards passive effects, one additional tag is added..."*I'll kill them all*" ![[d20.png]].
>
>John could take any gear bundle and make it fit, but the most thematic to the movie scenes would be *The Rifleman*. Now John wick is a freelancer, one who is not afraid to ***Go All In!*** His lifestyle Tag is best described as "In service to the Table".
>[!info]- I want to make Geralt of Rivia...
>*"When you know about something it stops being a nightmare."*
>
>The Character sentence **Wise![[d6.png]] Hunter![[d8.png]] who slays monsters![[d10.png]]** describes the Path the Monster hunting Witcher on the Continent. In terms of Phenotype, Geralt is a Mutant but *mostly* Anthro, so the ***Kin*** would be the best match.
>
>Geralt's attributes seem like they are weighted to be a natural predator, with a more significant focus on body and mind in order to track down his quarry and slay them with his silver sword. A ![[Queen of Hearts.png]]Queen array would match this feel, so his attribute are ![[Soul.png]]![[d8.png]], ![[Heart.png]]![[d6.png]], ![[Mind.png]]![[d8.png]], ![[Body.png]]![[d10.png]]. Geralt is meticulous and very well read on all monsters, their weaknesses, and has studied or practiced a variety of ways to combat them, making his methods both effortless and precise. A ![[King of Clubs.png]]array will best outline this specialization. ![[Flashy.png]]![[d4.png]], ![[Forceful.png]]![[d6.png]], ![[Measured.png]]![[d12.png]], ![[Sly.png]]![[d10.png]].
>
>When establishing the tags for Geralt, the ideas that best exemplify his character involve alchemy for his potions, perceptive for his ability to track prey from the smallest sign, his magical signs, and his adept swordplay. The following tags should work.
>- Adept Alchemist ![[d8.png]]
>- Practiced Swordsman ![[d6.png]]
>- Cat eyes ![[d4.png]]
>
>Because Geralt is capable of doing magic, he uses some of his tag allocations for Arcane foundations. Arcane foundations are like tag themes that represent the form and style of magic you are able to do. Because ard and igni are popular signs to play in the witcher 3, i will use those as his foundations.
>- ![[Aether.png]] Fire Foundation ![[d6.png]]
>- ![[Aether.png]] Force Foundation ![[d6.png]]
>
> When designing the peak power, iconic capability "trump card" for Geralt, his ability to take countless potions and concoctions, well above the lethal level for others comes to mind. To bring this ability to life, His toxicity maximum will be traded for 20 instead of his mind attribute, and he has the ability to craft Ultimate strength drugs and concoctions following the regular crafting and inventory rules.
>
> For his inventory, *The Sellsword* seems like a perfect fit.
>
> His lifestyle tag needs to represent his wandering, traveling, nomadic nature. Something along the lines of "My home is on the road" alludes to this quote well.
>[!info]- I want to make Johnny Silverhands...
> *"You just discovered what it takes to become a Legend"*
> The character sentence Determined![[d4.png]] Rockerboy![[d8.png]] who sticks it to the man![[d12.png]] describes the anarchistic, walking cyberpunk manifesto Johnny Silverhands Brilliantly. As a human, and fully anthro, the **Aesir** Phenotype fits him well.
>
> Johnny's attributes are interesting because he is strong in a more narrow focus for a character, able to move crowds with his voice alone, the ![[King of Clubs.png]] King Array will be effective for his attributes. ![[Soul.png]]![[d10.png]], ![[Heart.png]]![[d12.png]], ![[Mind.png]]![[d4.png]], ![[Body.png]]![[d6.png]]. Johnny for sure has a specialty when it comes to approaches: he is flashy and direct with no sense of subtly. The ![[Ace of Spades.png]] Ace array will be perfect for this. ![[Flashy.png]]![[d12.png]], ![[Forceful.png]]![[d12.png]], ![[Measured.png]]![[d4.png]], ![[Sly.png]]![[d4.png]].
>
> When establishing Johnny's tags, the ideas that best exemplify his character is loud, rash, direct, wildcard type action.
> - You have to pay the price ![[d8.png]]
> - Living Legend ![[d12.png]]
> - Charismatic Charm ![[d6.png]]
>
> make his pistol
I want to make a Ghazghkull Mag Uruk Thraka
I want to make a Black Mage Tenacious Magi who destroys
I want to make Tali'zorah vas Normandy Crafty Engineer who gets in everywhere
#### Legend
![[Dice steps.png]]
# 1. Character sentence and Phenotype
![[Character Creation Sentence Graphic.png]]
Your character’s core sentence is built on the skeleton of _Nature, Occupation, and Focus_. An easy way to design your sentence is to think of it in terms of an <span style="color:rgb(255, 192, 0)">"Adjective" "Noun" who "Verbs"</span>. This small sentence structure provides your character with three of their permanent character tags.
**Any adjective, occupation and verb will do to describe your character, not just the ones that are listed.** For those who are stuck on this initial step, a random roll chart is provided to start your creativity. Roll once and use the whole row, or roll separately for each column.
| | Adjective | Noun/Occupation | Verbs |
| --- | ----------- | --------------- | ----------- |
| 1 | Clever | Warrior | Bribes |
| 2 | Ambitious | Hacker | Smuggles |
| 3 | Savvy | Assassin | Infiltrates |
| 4 | Wily | Smuggler | Leaks |
| 5 | Shrewd | Alchemist | Eliminates |
| 6 | Devious | Face | Betrayes |
| 7 | Artful | Burgalar | Evades |
| 8 | Keen | Grifter | Manipulates |
| 9 | Crafty | Infiltrater | Scams |
| 10 | Perceptive | Transporter | Sabatoges |
| 11 | Ingenuous | Scavenger | Tracks |
| 12 | Slippery | Inventor | Spies |
| 13 | Resourceful | Explorer | Scouts |
| 14 | Agile | Detective | Extorts |
| 15 | Rapid | Sniper | Seduces |
| 16 | Daring | Mage | Protects |
| 17 | Tenacious | Fence | Disappears |
| 18 | Ruthless | Thief | Corrupts |
| 19 | Determined | Knight | Maimes |
| 20 | Silent | Brawler | Survives |
Characters must allocate one of each dice to their adjective, noun and verb. Each component of this sentence acts as a tag to influence the success of potential actions. Players may modify the value of a dice by increasing the size of one by decreasing the size of another. *All sentence tags start at a* ![[d8.png]]. A sentence tag cannot be increased above a ![[d12.png]] or lowered below a ![[d4.png]].
![[Character Creation Sentence Complete.png]]
### Phenotype
| Most Anthro | | | | Least Anthro |
| :-------------------------------------------------------------------------------------------------------------------------------------------------------------- | :------------------------------------------------------------------------------------------------------------------------------------ | :--------------------------------------------------------------------------------------------------------------------------------------------------------------- | :--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | :----------- |
| [[Aesir]] | [[Kin]] | [[Q'uan]] | [[Jako]] | Teno |
| The Aesir are a phenotype from an ancient lineage, their appearance a harmonious blend of classical anthropomorphic features and traditional aesthetic elements | The Kin are an ancestral phenotype characterized by their distinct blend of anthropomorphic features with a touch of divergent traits | The Q'uan are a striking ancestral phenotype characterized by their dramatic blend of anthropomorphic traits with more extreme expressions of divergent features | The Jako represent an incredibly diverse ancestral phenotype characterized by their dramatic shift towards divergent features with only a small percentage of anthropomorphic traits remaining | |
| Common Examples | Common Examples | Common Examples | Common Examples | |
# 2. Approaches and Attributes
![[stats.png]]
Pick two of the following arrays (ace, king, queen, jack, you may pick the same one twice) and allocate every dice to one of each of the Approaches. . **You may choose different arrays for attributes and approaches.
| ![[Ace of Spades.png]] Ace<br>*Highs and Lows* | ![[King of Clubs.png]] King<br>*Master my Domain* | ![[Queen of Hearts.png]]Queen<br>*Calls the Shots* | ![[Jack of Diamonds.png]]Jack<br>*Of all Trades* |
| :--------------------------------------------- | :------------------------------------------------ | :------------------------------------------------- | :----------------------------------------------- |
| ![[d12.png]]![[d12.png]]![[d4.png]]![[d4.png]] | ![[d12.png]]![[d10.png]]![[d6.png]]![[d4.png]] | ![[d10.png]]![[d8.png]]![[d8.png]]![[d6.png]] | ![[d8.png]]![[d8.png]]![[d8.png]]![[d8.png]] |
This example uses a King array for approaches, and a Queen array for attributes
![[completed stats.png]]
# 3. Tags
![[Tegs Empty.png]]
**Players have 10 Tier worth of points to add tags to their character. At character creation, no tag can be above a** ![[d12.png]].
Tags are the fuel of the All In Engine. If something is mechanically meaningful, it either has a Tag or is itself a tag, anchoring the narrative and forming the world’s truth.
Each tag consists of two parts:
- Descriptor: A concise phrase naming a quality, ability, equipment, or statement of fact (“Boy Genius,” “Sacred Fire,” “High‑Class VTOL”).
- Die: The number that tells how the tag contributes to a roll; a larger die means greater influence on the outcome.
Tags are added to a roll when its nature could plausibly affect the action or influence the outcome. For example, Acrobat ![[d4.png]] or Nimble ![[d6.png]] could aid parkour moves, whereas Grizzled Combat Veteran ![[d8.png]] could boost marksmanship but not hacking. Adding appropriate tags to a roll translates narrative flavor into quantifiable effects that shape every action and outcome.
***Good Tags are should identify a situation where they would NOT apply as easily as they identify a situation they SHOULD apply.***
![[Tags.png]]
# 4. Create your Trump Card
| *If i gave you a ![[d20.png]], and said it could do **anything**...what would you have it do? What price would you be willing to pay?* |
| :------------------------------------------------------------------------------------------------------------------------------------- |
Final Fantasy’s Limit Break, Vault Hunters’ Action Skill, and Guardians' Super all give their characters a moment of peak power. That pinnacle is the **trump card**; the defining manifestation of a Freelancer that sets them apart from everyone else. While anyone can pick up a gun and act tough, in John Wick’s hands it becomes more than an attribute or class feature: it becomes an extension of his identity.
A trump card breathes life into ideas and character designs by asking the single question: “*What are you prepared to sacrifice*?” Because of its flexibility, no two freelancers have identical trump cards. Yet effective ones share convergent principles, predictable decision points, and overarching archetypes that keep them both thematically focused and mechanically balanced with the other abilities your crew has created.
Make a Trump card following these steps:
1. Cool Concept
2. Trigger
3. Theme
4. Effects
**Trump Card Quick Guide**
| Trigger | Theme (Cost) | Effect |
| :-------------------------------------------- | :--------------------------------------------------------------------------------------------------------------- | :------------------------------------------------------------------------------------------------------------------------ |
| Passsive<br>Activated<br>Charged<br>Triggered | Arcane (Essence)<br>Biological (Health)<br>Tech (Money)<br>Natural (Materials)<br>Gear (Load)<br>Training (Time) | Flash (One and done)<br>Fixed (set time)<br>Flexible (variable time)<br>Feed (pay to play)<br>Friend (someone/thing else) |
### Cool Concept
Start by describing what your cool concept is in a narrative sentence or two. Here are some leading questions to ponder.
- What unique thing is your character is known for? What is the source of this unique thing
- What advantage or Edge does it provide? is it a small but constant or is it awe inspiring once-in-a-while type of game changer?
- Is it always available or only present in the most dire of circumstances?
- Do you control it, does it control you, or is it somewhere in between?
### Trigger
What causes your Trump card to be used or available? here are four archetypal **triggers**:
#### Passive
A passive trump card is always active; its effect runs continuously without the character having to do anything. Because it never needs a trigger or an action to "turn on", it’s highly dependable and can be relied upon at any time. The trade‑off is that its power is often modest by comparison. It may require constant upkeep from a resource or simply cannot match the intensity of a once‑per‑scene burst. 6
#### Active
An active trump card must be deliberately chosen and activated by the character during a pivotal moment. This grants maximum flexibility, letting the player decide exactly when to deploy it based on situational needs. The cost is that it consumes significant resources; essence, health, money, material, or other requirements, and if those reserves are low, the ability may be unavailable at a critical time. 5
#### Charged
A charged trump card builds up over time or through repeated actions before it can be unleashed. When finally activated, it typically delivers the most powerful effect in your arsenal, making it a game‑changer in critical moments. The downside is that it’s unavailable until fully charged; if you need to use it and the charge hasn’t finished, you may miss a vital opening or have to rely on less powerful options instead. 4
#### Triggered
A triggered trump card fires automatically whenever a specific condition is met, like being hit by an enemy, entering a particular zone, or in the presence of a specific tag. It can be highly potent because it always activates once the trigger occurs, and it often provides a decisive effect with limited cost in terms of resources. Its limitation lies in its lack of flexibility: if the triggering situation never arises, the power remains dormant; even when it does trigger, you cannot shape or control the exact timing. 3
### Themes
A theme is the shorthand that tells you _where_ a trump card gets its power and _what it may cost_. Each theme communicates a **Source**, the flavor of the effect, and the **Cost**, the default resource spent to use or maintain the effect. Here are 5 Themes that are persistent through the game.
| Trump Card Themes |
| :-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Biological** <br>A Biological trump card draws its power directly from the character’s own body: unnatural strength, speed, resilience, form or any effect that ties into unnatural physical traits. *The Default cost is health.* |
| **Supernatural/Arcane** <br>This theme taps into forces beyond mortal reach; the arcane, eldritch energies, and other uncanny phenomena. *Its default expense is essence.* |
| **Tech** <br>The Tech theme represents cutting‑edge or bleeding‑edge technology that blurs the line between science and sorcery. *The cost here is money,* either to activate or keep maintained and operational. |
| **Natural** <br>A Natural theme harnesses the environment itself: weather, terrain, flora, fauna, or specific situational conditions. *Its default cost comes in resources or materials* you must have or be present. |
| **Gear** <br>The Gear theme rely on custom or prototype equipment; one-of-a-kind weapons, armor, gadgets, or implants that are independent of the character’s form. *The cost is measured in equipment points or inventory slots:* equipping or using such items takes up space and may force you to sacrifice other gear. |
| **Training** <br>The Training theme represents deliberate effort, practice, drills, or preparation to master an ability or technique. Its default expense is time, actions, or downtime requirements. The character must invest time into training or perform specific preparatory actions. |
Trump cards are not limited to one Theme, and can mix and match as appropriate to their vision and concept. This does not increase cost, but spreads it across multiple that apply.
### Effects
Trump cards are Tier 6 abilities, effects, and/or tags. They are strength 20 for the effects they produce. They roll a d20 when their influence would affect an outcome. Accessing ones trump card can be a costly endeavor depending on the design, but trade offs amongst power accuracy or sustain can better tailor this to suit the needs of the freelancer and the design.
Every Trump card falls into one of four archetypal effect types that shape its profile:
- Flash: One‑shot brilliant burst. A single high‑damage strike or instant effect.
- Fixed: Set duration like Buffs, debuffs, or lingering damage that lasts a predetermined period.
- Flexible: Variable or random length like Healing over time whose duration depends on conditions, or area effects that fade unpredictably.
- Feed: Requires ongoing input to persist like Shields or buffs that drain mana, health, or another resource each turn to keep the effect alive.
- Friend: The effects of the trump card are instead gifted to something else or belong to something else.
Trump Cards are defined by three interlocking mechanics that together set their scale, scope, and cost: Power, Accuracy, and Sustain.
- ![[Power.png]] Power is the raw potency of the card’s direct effect, damage, outcome alteration, or any other tangible benefit.
- ![[Accuracy.png]] Accuracy governs how reliably that effect lands; it is expressed as a dice added to the roll, so higher accuracy means fewer missed chances.
- ![[Sustain.png]] Sustain determines both how long the primary action lasts and how long any secondary effects linger, establishing the card’s temporal footprint.
Accessing ones trump card can be a costly endeavor depending on the design, but trade offs amongst power accuracy or sustain can better tailor this to suit the needs of the freelancer and the design.
>[!info]- Example 1: Spear of the Stranger (Activated Arcane Flash)
>Wizard wants to always have an at the ready arcane bolt that they can throw at a target, like a holy seeking spear they can drawn into existence from the aetherscape. He notes his cost as being 6 Essence.
>
>6 Essence feels to high of a cost for wizard, who is willing to trade **time** for lowering the cost. Wanting to only spend 3 essence instead, wizard instead applies the **limitation** that the ability needs to recharge for 2 rounds between every use, and the spear takes 1 action in order to form from the aetherscape.
>
Peter wants his arcane spear's effects be to always cause 6 damage regardless of the threshold of success. So long as his attack action, this arcane spear will do massive+ damage.
> ```
> Spend 3 aether to draw an arcane spear from the aetherscape, taking 1 action of time in order finish its aetherial form. This spear is immedeatly launched at the chosen visible target, and if its attack lands it does 6 damage regardless of threshold. This ability needs to recharge for 2 rounds until it can be performed again.
> ```
>[!info]- Example 2: Catalyst of the Hetra (Charged Training/Gear/Natural Feed)
>Peter wants to be like Jeckyl and Hyde, taking a unique or custom potion to significantly Improve their physical form. Peter notes his cost being 2 "time", 2 inventory space and 2 Materials.
>- Peter settles on requiring 1 action in a rest scene to craft the potion, 1 action of time to complete the transformation.
>- 2 inventory space feels a little high, so Peter elects to make the potion into a Kit instead of a Pack, automatically reducing his resource dice when he uses it instead of rolling but he can carry more of them at one time.
>- The potion takes 1 bit of Plants and 1 Bit of Tissues to craft.
>
>Peter separates his ![[d20.png]]/tier 6 of effects into 2 different statuses, Body of a God 4 and Horrifying Image 2. The duration feels thematic if it increases his toxicity by 1 for every round that he maintains this transformation.
>``` Copy Text
>For 1 action during a rest scene, Peter can make the "Catalyst of Hetra" Potion Kit from 1 bit of basic Plants and 1 bit of Basic Tissue. The transformation takes 1 action to complete. While transformed, gain the Body of a God 4 and Horrifying Image 2 Statuses, increasing the toxicity by 1 for every round this transformation is maintined.
>```
>[!info]- Example 3: Rage of Clovis (Triggered Biological Flexible)
>Gordon wants to channel his inner doom slayer and get more dangerous the lower his health is. He settles on the trigger being everytime he takes a Wound. To keep the concept both simple and thematic, the duration will be the immediate next actions equal to the amount of health missing, tying together cost and duration in an easy to understand package.
>
>for effects, Gordon decides to keep it all centralized to a single tag: rip and tear until it is done ![[d20.png]]
>```
>When you take a wound, gain the "rip and tear until it is done d20" tag for a number of actions equal to the missing health.
>```
>[!info]- Example 4: Armor of Deimon (Passive Gear/Tech Friend)
>Tina wants to have a really cool armor like Iron man for her trump card. She notes her cost as being 3 gear slots and 3 "money". She is ok with this particular cost structure as it feels both thematic and balanced. She sets her equipment point max as 3, and decides to set a minimum lifestyle restriction of tier 3, meaning if her lifestyle is lower she loses access to her Armor!
>
>for effects, she notes that her armor is a ![[d20.png]] armor, top of the line and one of a kind. however, the ![[d20.png]] armor protection would make her inventory smaller than she would like, she gives up all 6 of her armors sustain (damage reduction) in exchange for 6 inventory slots.
>
>```
>Armor of Deimon is a unique custom armor. It is a "robust metal skin that materializes out of thin air" d20. While its robust in design, it lacks damage reduction beyond its thresholds, opting for 6 additional inventory space instead. Due to the armor, you only have 3 Equipment points, and It takes up your armor slot.
>```
# 5. Starting Gear
Select a Bundle or [[Gear Builder|Make Your own]]
Each gear bundle has 6 equipment points and 10 inventory points to use.
| Dice Number | Bundle |
| :---------- | :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 1 | *The Sniper*<br>![[Bulkyranged.png]]Plasma bolt sniper ![[d10.png]]([[Kusanagi Byakko]])<br>![[Pistol.png]]Kinetic Pistol ![[d6.png]] ([[Mars Hoplite]])<br>![[Flexarmor.png]]Medium Flex Weave armor ![[d8.png]]([[Avalon Consul]])<br>![[Smallaoe.png]]Frag Grenade ![[d8.png]]<br>![[Smallaoe.png]]Flashbang Grenade ![[d8.png]]<br>Thropter Machina ![[d6.png]]<br>![[d8.png]] of Ammo<br>![[d6.png]] of Ammo that causes *Stunned-1*<br>![[d6.png]] of Booster of Lesser Haste<br>![[d8.png]] of AOE ammo |
| 2 | *The Breacher*<br>![[Rifle.png]]Lazbeam Shotgun ![[d8.png]] ([[Mars Vanguard]])<br>![[Largemelee.png]]Kinetic Longsword ![[d8.png]] ([[Mars Spatha]])<br>![[metalarmor.png]]Medium Hardplate Armor ![[d8.png]] ([[Mars Aegis]])<br>Spider Machina ![[d6.png]]<br>![[Largeaoe.png]]Breaching Charges ![[d10.png]]<br>![[Smallaoe.png]]Frag Grenades ![[d8.png]]<br>![[d8.png]] of Ammo <br>![[d6.png]] of Booster of Lesser Haste<br>![[d8.png]] of AOE Ammo<br>![[d6.png]] of Lesser Health Tonic |
| 3 | *The Rifleman*<br>![[Rifle.png]]Kinetic Marksman Rifle ![[d8.png]]([[Mars Arcus]])<br>![[Smallmelee.png]]Vibro Tomahawk ![[d6.png]] ([[Avalon Seax]])<br>![[Energyarmor.png]]Medium Energy Shield ![[d8.png]] ([[Mars Lugh]])<br>Turret Machina ![[d6.png]] w/ Energy Carbine ![[d8.png]]<br>![[Smallaoe.png]]Inferno Grenade ![[d8.png]]<br>![[d4.png]] of Booster of Lesser Steady Aim<br>![[d4.png]] of Booster of Lesser Haste<br> ![[d8.png]] of Ammo<br> ![[d8.png]] of AOE Ammo<br> ![[d6.png]] of Lesser Health Tonic |
| 4 | *The Assassin*<br>![[Largemelee.png]]Toxic Edged Longsword![[d8.png]] ([[Avalon Anima]])<br>![[Pistol.png]]Plasma Heavy Pistol ![[d6.png]] ([[Kusanagi Kyubi]])<br>![[Pistol.png]]Guided Heavy Pistol with Suppressor ![[d6.png]] ([[Kusanagi Murasama]])<br>![[Flexarmor.png]]Medium Flexweave Armor ([[Avalon Marshal]])<br>Grapple Gun ![[d6.png]]<br>Holo-clone Generator ![[d6.png]]<br>![[Smallaoe.png]]Hallucination Grenade ![[d8.png]]<br>![[Smallaoe.png]]Inferno Grenade ![[d8.png]]<br>![[d6.png]] of Grenade ammo<br>![[d6.png]] of Ammo |
| 5 | *The Gunner*<br>![[Bulkyranged.png]]Kinetic Medium MG ![[d10.png]] ([[Mars Hippeis]])<br>![[Pistol.png]]Kinetic Heavy Pistol ![[d6.png]] ([[Mars Hoplite]])<br>![[metalarmor.png]]Heavy Metalplate armor ![[d10.png]]<br>Deployable Gunner Shield ![[d6.png]]<br>![[d10.png]] of Ammo |
| 6 | *The Demolitionist*<br>![[Rifle.png]]Kinetic Autorifle ![[d8.png]] ([[Mars Apex]])<br>Grenade Launcher Device ![[d6.png]]<br>![[Smallmelee.png]]Vibro Shortsword ![[d6.png]] ([[Avalon Falchion]])<br>Medium Energy Shield ![[d8.png]] ([[Mars Lugh]])<br>![[Smallaoe.png]]Frag Grenade ![[d8.png]]<br>HE Grenade ![[d8.png]]<br>Frag Grenade ![[d10.png]]<br>![[d8.png]] of Ammo<br>![[d8.png]] of Grenade Ammo |
| 7 | *The Sellsword*<br>![[Largemelee.png]]Plasma Shortsword ![[d6.png]] ([[Kusanagi Mitama]])<br>![[Pistol.png]]Plasma Heavy Pistol ![[d6.png]] ([[Kusanagi Kyubi]])<br>![[Arcanearmor.png]] Medium Barrier ![[d8.png]] <br>Anthro Machina![[d8.png]] with Vibro Longsword ![[d8.png]]<br>![[Smallaoe.png]]Arc Grenade ![[d8.png]]<br>![[d8.png]] of Grenade Ammo<br>![[d8.png]] of Ammo |
| 8 | |
| 9 | |
| 10 | |
### Equipping gear
| ![[Arsenal empty.png]] | ![[Arsenal Filled out.png]] |
| :--------------------- | :----------------------------------- |
Use the drop downs to select the items from your armory and arsenal.
| ![[Loadout Empty.png]] | ![[loadout filled.png]] |
| :--------------------- | :----------------------------------- |
# 6. Life Style
![[Lifestyle empty.png]]
The Lifestyle tag is your character’s living backdrop, a snapshot of where you grew up, what culture shaped you, and how you spend your days when you’re not out on a job. Rented at the start of every gig, it dictates the flavor of your downtime, whether tending a humble farm, tinkering in a neon‑lit workshop, or navigating the underbelly of Elysia, and directly influences what gear you can acquire during that assignment.
Lifestyle costs a number of ![[Stacks.png]] equal to the desired tier at the start of each gig.
When trying to acquire gear, at a shop our through a contact or ally, roll your lifestyle tag. The roll dictates what gear you find.
- Discount gear 1-3, Basic gear 4+, Premium gear 6+, Exotic gear 8+
| Tag size | Gear grades available |
| :----------- | :----------------------- |
| ![[d12.png]] | Premium, Exotic |
| ![[d10.png]] | Basic, Premium, Exotic |
| ![[d8.png]] | All 4 |
| ![[d6.png]] | Discount, Basic, Premium |
| ![[d4.png]] | Discount, Basic |
If you need inspiration, here is a random roll table for you to use.
| d20 | Lifestyle (Theme) | Quick Hook | |
| --- | ----------------- | ---------------------------------------------------------------------------- | --- |
| 1 | **Noblebound** | Born into privilege & power like aristocrats or influential merchants. | |
| 2 | **Lorebound** | Scholars, archivists, seekers of forgotten knowledge. | |
| 3 | **Shadowbound** | Criminals, thieves, hustlers who thrive on shadows and secrets. | |
| 4 | **Steelbound** | Engineers, mechanics, craftsmen, hands that shape metal & circuitry. | |
| 5 | **Terrabound** | Farmers, hunters, survivalists attuned to the land’s rhythms. | |
| 6 | **Citybound** | Urban dwellers, street‑wise hustlers, city lifers. | |
| 7 | **Sea‑Bound** | Sailors, traders, wanderers who navigate waves and winds. | |
| 8 | **Skybound** | Pilots, airship operators, aerial specialists soaring above the cityscape. | |
| 9 | **Forgebound** | Blacksmiths, metalworkers, artisans forging blades & armor. | |
| 10 | **Dustbound** | Desert nomads, wanderers of dunes who survive in harsh arid climates. | |
| 11 | **Lawbound** | Guardians of order who serve as judges or sworn enforcers | |
| 12 | **Faythbound** | Religious devotees, spiritualists, guardians of light and faith. | |
| 13 | **Ridgebound** | Mountain dwellers who make their homes on high ridges and cliffside outcrops | |
| 14 | **Aetherbound** | Mystics & alchemists who channel aetheric energy for healing or war. | |
| 15 | **Ironbound** | Military veterans, hardened fighters who have earned their scars. | |
| 16 | **Rooted** | Settled folk, caretakers of tradition and ancestral customs. | |
| 17 | **Wanderer** | Nomads, itinerant traders who roam the open roads and markets. | |
| 18 | **Underbound** | Dwellers who find comfort beneath the surface in subterranean locations. | |
| 19 | **Whisperbound** | Diplomats, negotiators, those who can smooth talk their way out of trouble. | |
| 20 | **Unbound** | Free spirits, anarchists, rebels who refuse to be bound by rules. | |
![[Lifestyle completed.png]]