> Beasts are the raw, untamed pack‑hunters of both wilderness and the fringes of megacity life. From the back alleys of Elysia to the outlying wastelands of Vinitia, they stalk livestock, patrol abandoned warehouses, and occasionally raid low‑security settlements for food or prey. Though largely unmodified by arcane or cyber‑tech, many have learned to navigate neon streets, using their keen senses to detect hidden drones or the scent of synthetic pheromones that mark a delivery truck. Their pack mentality makes them formidable when numbers are high; lone hunters may be wary of corporate security teams, but groups will overwhelm even a small patrol with sheer ferocity.
### Vulnerability
**Acoustic and Visual Disruption** – Beasts have a highly developed auditory and visual system. Sudden bursts of intense sound (e.g., stun‑bangs, sonic disruptors) or blinding light (high‑intensity LEDs, laser dazzlers) can disorient them, breaking pack cohesion and forcing a retreat or making individual beasts easier to target.
### Loot – What Hunters Seek
| Loot Type | Typical Use / Value |
| ------------------ | -------------------------------------------------------------------------------------------------------------------------------------------- |
| **Hide & Pelt** | Material for durable clothing, armor, or exotic fashion items prized by the upper echelons of megacity society. |
| **Bone & Teeth** | Components in rituals or arcane practices as trophies for status among certain underground circles. |
| **Blood & Tissue** | Source material for bio‑chemists creating nutrition packs, performance enhancers, or low‑tier medical supplies sold to AMS or street medics. |
| **DNA Samples** | Genetic data for biotech firms (Kusanagi, Mars MacroTech) seeking to breed enhanced livestock or develop new pathogen-resistant strains. |
| **Fang & Claw** | Items for black market weapon makers, used in crafting lightweight blades or augmenting augmentations with natural resilience. |