>[!lore|bg-plain] >Go All In is a no‑limit, cinematic action RPG set in a dark fantasy world turned cyberpunk, inspired by a wide range of media influences; from The John Wick saga and The Witcher series to Dune and the Final Fantasy franchise. > In Go All In, players are a crew of Freelancers who take gigs from notorious fixers and dangerous factions seeking to influence the volatile status quo. They confront an ever‑expanding array of threats, ranging from cutting‑edge corporate Machina to arcane monsters corrupted by the Blight, and everything in between. Freelancer crews survive daring heists, tense negotiations, and brutal firefights by playing every card they got: cutting‑edge augmentations, mastery over cyberspace, and the dangerous yet potent power of the Arcane. > Go All In uses the All In Engine, a step‑dice, tag‑based system that determines the outcome of gameplay actions. When rolling, the goal is to achieve a higher summed total than the opposition. Freelancers make their own luck by optionally gambling on the result of their roll; if they win, they earn bonus effects and additional or improved outcomes. > > ***Fortune Favors the Bold Freelancer*** ![[Go All In!.png]] ![[Go All In !-4.png]] [Go All In Core Rule Book WIP](https://docs.google.com/document/d/1lSJqI2ezpQfUonX71TRq39d-H-Pc8eN0yjgEec8vflA/edit?tab=t.0)