![[Go All In Mock up.png|400]]
>Go All In is a no‑limit, cinematic action RPG set in a dark fantasy world turned cyberpunk, inspired by a wide range of media influences; from The John Wick saga and The Witcher series to Dune and the Final Fantasy franchise.
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In Go All In, players are a crew of Freelancers who take gigs from notorious fixers and dangerous factions seeking to influence the volatile status quo. They confront an ever‑expanding array of threats, ranging from cutting‑edge corporate Machina to arcane monsters corrupted by the Blight, and everything in between. Freelancer crews survive daring heists, tense negotiations, and brutal firefights by playing every card they got: cutting‑edge augmentations, mastery over cyberspace, and the dangerous yet potent power of the Arcane.
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No other advantage surpasses a Freelancer’s Trump Card; the Ace up the sleeve that is unique to each character and designed by each player.
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Go All In uses the All In Engine, a step‑dice, tag‑based system that determines the outcome of gameplay actions. When rolling, the goal is to achieve a higher summed total than the opposition. Freelancers make their own luck by optionally betting on the result of their roll; if they win, they earn bonus effects and additional or improved outcomes. Fortune really does favor the Bold when you Go All In.
## The Table Stakes
#### Who are we?
One player takes on the role of **The Dealer**, setting the world’s scenes, playing supporting or threatening characters, and shaping the environment. The other players are **Freelancers**, mercenaries for hire that are looking for their shot at **the Jackpot**.
#### Where are we?
The Realm is a vast fantasy world reborn after the Cataclysm, an unprecedented explosion of arcane energy that shattered the Luminari Empire, unleashed the lingering corruption known as the Blight, and ushered in the barbaric **Age of Clubs**. _Elysia_, the largest of the five megacities, serves as the Realm’s hub of trade and commerce. By decree of Caesar, **Xivros**, the sole surviving Elder Draknir from the Cataclysm, and CEO of **Avalon Industries**, holds the title of Warden of _Elysia._
#### When are we?
It is Cycle 1777 After Cataclysm, more than 100 solar cycles since the **Dawn of Data** birthed the Quantum Array and heralded the first cybernetic augmentations. **Caesar Noctis of House Tenebra** sits a throne that upholds a fragile equilibrium among the Great Houses, megacities, and corporate behemoths.
The **Age of Spades** is a time where limitless technology stands alongside the arcane arts of a bygone age. Though society strives to grasp this new reality, crime, greed, and poverty run rampant. The Blight warps flora and fauna into monsters that prey on the poor and unprepared, while ruptures form gateways through which “**The Malevolent**” spill from the Aetherscape into the material world.
#### What do you do?
You and your crew tackle **high‑stakes gigs** clearing arcologies of monsters, stealing faction secrets, rescuing trapped datamancers, and advancing political agendas. The job is just the starting point; every choice you make shapes your path and reputation.
Odds rarely favor a clean run, but it’s your daring decisions that forge your legend. No one else writes your fate: **_you make your own luck._**
[Go All In Core Rule Book WIP](https://docs.google.com/document/d/1lSJqI2ezpQfUonX71TRq39d-H-Pc8eN0yjgEec8vflA/edit?tab=t.0)