| Cost | Size | Base Dice | Ammo | Range | ![[aoe.png]] AoE | Ammunition Type (IPs) | Example Frames | | :--------------- | :--------------------------------------- | :----------- | :---------- | :------ | :--------------- | :-------------------- | :--------------------------- | | 6 ![[Racks.png]] | Heavy Launcher (Heavy Ordinance) | ![[d20.png]] | 1 | Distant | Near | Large (3) | Heavy Sniper, Autocannon | | 5 ![[Racks.png]] | Heavy Launcher | ![[d12.png]] | 2 | Distant | Close | Small (2) | HMG, Sniper | | 4 ![[Racks.png]] | Heavy Launcher (High Capacity) | ![[d10.png]] | ![[d6.png]] | Distant | Engaged | Tiny (1) | MMG, Semi-auto Sniper | | 4 ![[Racks.png]] | Two Handed Launcher (Heavy Ordinance) | ![[d12.png]] | 1 | Far | Near | Large (3) | Marksman Rifle, Heavy Rifle | | 3 ![[Racks.png]] | Two Handed Launcher | ![[d10.png]] | ![[d4.png]] | Far | Close | Small (2) | Battle Rifle, Combat Rifle | | 2 ![[Racks.png]] | Two Handed Ranged Weapon (High Capacity) | ![[d8.png]] | ![[d6.png]] | Far | Engaged | Tiny (1) | SMG, Carbine | | 3 ![[Racks.png]] | One Handed Launcher (High Power) | ![[d10.png]] | 1 | Near | Near | Large (3) | Hand Cannon, Heavy Pistol | | 2 ![[Racks.png]] | One Handed Ranged Weapon | ![[d8.png]] | ![[d4.png]] | Near | Close | Small (2) | Duty Pistol | | 1 ![[Racks.png]] | One Handed Ranged Weapon (High Capacity) | ![[d6.png]] | ![[d6.png]] | Near | Engaged | Tiny (1) | Machine Pistol, light pistol | #### Launcher Themes - ![[Aethertech-1.png|25]]**Aethertech:** A hybrid of tech wired to aetheric conduits and runes. This interface lets you blend raw magic into precise technology and employing or neutralizing arcane attacks with engineered accuracy. - ![[Beam.png|25]]**Energy:** Energy weapons draw a specific form of energy (plasma, laser beams, pulse bursts) to deliver damage through heat, electricity, or kinetic conversion. - ![[Kinetic-1.png|25]]**Kinetic:** Analog weapons with only a few moving parts and no tech or magic link. Their traditional simplicity means they will always work so long as they are maintained and cared for. - ![[Nanotech.png|25]]**Nanotech:** Built from nanite‑laden composites, these weapons collapse into a near‑invisible dust when inactive. When activated, the material swarms around the wielder’s limbs within seconds and reconstitutes into a fully functional blade or axe that delivers raw power while remaining concealed until needed, allowing users to transport hidden firepower without raising suspicion. - ![[Railtech-1.png|25]]**Railtech:** Railtech weapons use magnetic fields to accelerate conductive projectiles at hypersonic speeds, delivering a kinetic blast that can pierce even reinforced armor. Their massive power draw and heat output make them prized assets. - ![[Relic.png|25]]**Relic:** Purely arcane artifacts that have no moving parts or electronics. Their dormant enchantments tap forgotten aetherstreams or curses, delivering unpredictable but potent magical effects that can swing a situation in an instant. - ![[Tech-1.png|25]]**Smart:** High‑tech cores packed with processors, sensors, and network ports. They enable autonomous operation, remote control, and powerful data‑driven effects that enhance the users natural capabilities. - ![[WAVE ranged.png|25]]**WAVE:** Specialty arms that harness volatile energy to create lasting elemental effects without sorcery. Each system compresses ambient energy from a micro‑reactor into a controllable burst, then shapes it with an adaptive containment lattice. The resulting weapon spit solar winds (fire), crackle ionized arcs (electricity), freeze/shatter matter (cryo), corrosive entropy, or generate seismic pulses (gravity). #### Specialization Launcher weapons produce an AOE simply due to the ammunition they use. Heavier and larger ordinance produce larger AOE at a longer distance, but must be emplaced in order to be used. Launchers still have the same themes as ranged weapons. #### Example Launcher Weapons | Grade | Example 1 | Cost | | :------- | :----------------------------------------------------------------------------------------------------------------------------------------------------------------------- | :----------------------------------- | | Exotic | WAVE (solar) Hand Cannon that scorches the target ![[d8.png]]<br>If an attack rolls a 6, the attack does AOE (engaged) <br>Ammo ![[d4.png]], Extended Range ![[d8.png]] | 1 ![[Bags.png]] + 3 ![[Racks.png]] | | Premium | Railtech Heavy Rifle that never misses ![[d10.png]]<br>Ammo ![[d6.png]], +2 threshold against flexweave armor | 5 ![[Racks.png]] | | Superior | Smart Autorifle that moves around obstacles. ![[d6.png]]<br>reduce cover by 1 tier | 2 ![[Racks.png]] + 1 ![[Stacks.png]] | | Basic | Nanotech Anti Material Rifle that stops vehicles ![[d12.png]]<br>Ammo ![[d8.png]] | 5 ![[Racks.png]] | | Discount | Energy Duty Pistol that suppresses the target![[d6.png]]<br>Ammo ![[d6.png]], inaccurate-1 | 2 ![[Stacks.png]] | | Junk | Kinetic Machine Pistol that flies to your hand![[d4.png]]<br>Ammo ![[d8.png]], Brittle-2 | 1 ![[Chips.png]] |