A launcher is a versatile platform that fires explosive munitions, grenades, rockets, mortars, or artillery shells, to unleash devastating area‑of‑effect damage. Designed for breaching fortified positions, crowd control, or hard‑surface demolition, launchers can be adapted to the crew’s needs, from improvised grenade launchers on the streets to state‑of‑the‑art rockets in corporate arsenals. Their sheer blast radius makes them indispensable when a crew must quickly turn the tide of battle or clear a path through enemy defenses. | Cost | Size | Base Dice | Ammo | Range | ![[aoe.png]] AoE | Ammunition Type (IPs) | Example Frames | | :--------------- | :------------------------------------ | :----------- | :---------- | :------ | :--------------- | :-------------------- | :--------------------------------------------------- | | 6 ![[Racks.png]] | Heavy Launcher (Heavy Ordinance) | ![[d20.png]] | 1 | Distant | Near | Large (3) | | | 5 ![[Racks.png]] | Heavy Launcher | ![[d12.png]] | 2 | Distant | Close | Small (2) | | | 4 ![[Racks.png]] | Heavy Launcher (High Capacity) | ![[d10.png]] | ![[d6.png]] | Distant | Engaged | Tiny (1) | Light Mortar, | | 4 ![[Racks.png]] | Two Handed Launcher (Heavy Ordinance) | ![[d12.png]] | 1 | Far | Near | Large (3) | Light shoulder rocket launcher | | 3 ![[Racks.png]] | Two Handed Launcher | ![[d10.png]] | ![[d4.png]] | Far | Close | Small (2) | | | 2 ![[Racks.png]] | Two Handed Launcher (High Capacity) | ![[d8.png]] | ![[d6.png]] | Far | Engaged | Tiny (1) | Rapid Launcher | | 3 ![[Racks.png]] | One Handed Launcher (High Power) | ![[d10.png]] | 1 | Near | Near | Large (3) | Under barrel launcher, | | 2 ![[Racks.png]] | One Handed Launcher | ![[d8.png]] | ![[d4.png]] | Near | Close | Small (2) | cylinder loaded launcher | | 1 ![[Racks.png]] | One Handed Launcher (High Capacity) | ![[d6.png]] | ![[d6.png]] | Near | Engaged | Tiny (1) | Wrist Rockets, Mini rocket launchers, shell launcher | #### Launcher Themes - ![[Aethertech-1.png|25]]**Aethertech:** A hybrid of tech wired to aetheric conduits and runes. This interface lets you blend raw magic into precise technology and employing or neutralizing arcane attacks with engineered accuracy. - ![[Beam.png|25]]**Energy:** Energy weapons draw a specific form of energy (plasma, laser beams, pulse bursts) to deliver damage through heat, electricity, or kinetic conversion. - ![[Kinetic-1.png|25]]**Kinetic:** Analog weapons with only a few moving parts and no tech or magic link. Their traditional simplicity means they will always work so long as they are maintained and cared for. - ![[Nanotech.png|25]]**Nanotech:** Built from nanite‑laden composites, these weapons collapse into a near‑invisible dust when inactive. When activated, the material swarms around the wielder’s limbs within seconds and reconstitutes into a fully functional blade or axe that delivers raw power while remaining concealed until needed, allowing users to transport hidden firepower without raising suspicion. - ![[Railtech-1.png|25]]**Railtech:** Railtech weapons use magnetic fields to accelerate conductive projectiles at hypersonic speeds, delivering a kinetic blast that can pierce even reinforced armor. Their massive power draw and heat output make them prized assets. - ![[Relic.png|25]]**Relic:** Purely arcane artifacts that have no moving parts or electronics. Their dormant enchantments tap forgotten aetherstreams or curses, delivering unpredictable but potent magical effects that can swing a situation in an instant. - ![[Tech-1.png|25]]**Smart:** High‑tech cores packed with processors, sensors, and network ports. They enable autonomous operation, remote control, and powerful data‑driven effects that enhance the users natural capabilities. - ![[WAVE ranged.png|25]]**WAVE:** Specialty arms that harness volatile energy to create lasting elemental effects without sorcery. Each system compresses ambient energy from a micro‑reactor into a controllable burst, then shapes it with an adaptive containment lattice. The resulting weapon spit solar winds (fire), crackle ionized arcs (electricity), freeze/shatter matter (cryo), corrosive entropy, or generate seismic pulses (gravity). #### Specialization Launcher weapons produce an AOE simply due to the ammunition they use. Heavier and larger ordinance produce larger AOE at a longer distance, but must be emplaced in order to be used. Launchers still have the same themes as ranged weapons. #### Example Launcher Weapons | Grade | Example 1 | Cost | | :------- | :----------------------------------------------------------------------------------------------------------------------------------------------------------------------- | :----------------------------------- | | Exotic | WAVE (solar) Hand Cannon that scorches the target ![[d8.png]]<br>If an attack rolls a 6, the attack does AOE (engaged) <br>Ammo ![[d4.png]], Extended Range ![[d8.png]] | 1 ![[Bags.png]] + 3 ![[Racks.png]] | | Premium | Railtech Heavy Rifle that never misses ![[d10.png]]<br>Ammo ![[d6.png]], +2 threshold against flexweave armor | 5 ![[Racks.png]] | | Superior | Smart Autorifle that moves around obstacles. ![[d6.png]]<br>reduce cover by 1 tier | 2 ![[Racks.png]] + 1 ![[Stacks.png]] | | Basic | Nanotech Anti Material Rifle that stops vehicles ![[d12.png]]<br>Ammo ![[d8.png]] | 5 ![[Racks.png]] | | Discount | Energy Duty Pistol that suppresses the target![[d6.png]]<br>Ammo ![[d6.png]], inaccurate-1 | 2 ![[Stacks.png]] | | Junk | Kinetic Machine Pistol that flies to your hand![[d4.png]]<br>Ammo ![[d8.png]], Brittle-2 | 1 ![[Chips.png]] |