Explosives are consumables like grenades, smoke pellets, breaching charges, etc. anything that can go bang in an Area of Effect (AoE). Explosives cost Inventory points (IP) each time they are used. | Cost | Size | IPs | Base Dice | ![[aoe.png]]AoE Size | | :--------------------- | :--------------- | :------------------ | :----------- | :------------------- | | 3 ![[Stacks.png]] each | Large Explosives | 3![[Inventory.png]] | ![[d10.png]] | Near | | 2 ![[Stacks.png]] each | Small Explosives | 2![[Inventory.png]] | ![[d8.png]] | Close | | 1 ![[Stacks.png]] each | Tiny Explosives | 1![[Inventory.png]] | ![[d6.png]] | Engaged | #### Explosive Themes - ![[Frag.png|25]]Fragmentation: high velocity materials breaking to numerous smaller pieces that rip, tear, and shred those in the effects. Increased threat rating against infantry and personnel. - ![[Blast.png|25]]Blast: rapid transfer of energy through explosive shockwaves. Increased threat rating to terrain and cover. - ![[Stun.png|25]]Stun: non lethal effects the interrupt actions and forces a temporary, defenseless, recovery state. - ![[Elemental.png|25]]Elemental: produce a specific element damage that typically lingers for a period of time to deny terrain, force movement, or tick damage over time. - ![[TechE.png|25]]Tech: Usually high tech piece of equipment that performs a specialized effect or function such as ping enemy locations, create temporary cover, provide concealment, etc. - ![[ArcaneEX.png|25]]Arcane: Explosive that produces uncontrolled supernatural effects from an arcane foundation like hallucinations, temporary transformations, absolute darkness, time dilation, etc. #### Specialization Explosives are incredibly versatile and come in all shapes, sizes, and patterns to fill a variety of niche roles or purposes. - tag size and AOE size can be exchanged - AOE can be restricted to a specific direction, only hitting a few targets in the available zone. #### Example Explosives | Grade | Example 1 | Cost | | :---------------------------------------------------- | :-------------------------------------------------------------------------------------------------------------------------------------- | :--------------------------------------- | | <span style="color:rgb(255, 84, 54)">Exotic</span> | Small Frag Grenade that annihilates ![[d8.png]]<br>Infantry are considered unarmored when determining damage<br>- Close AoE, Bleeding-3 | 1 ![[Bags.png]] + 2 ![[Stacks.png]] Each | | <span style="color:rgb(255, 175, 16)">Premium</span> | Large Breaching Charge that makes a clean opening ![[d12.png]]<br>Directional (close), disoriented-1 | 1 ![[Racks.png]] 3 ![[Stacks.png]] Each | | <span style="color:rgb(185, 54, 255)">Superior</span> | Tiny Tech module that tracks targets ![[d6.png]]<br>AOE (engaged), Locked on ![[d4.png]] | 2 ![[Stacks.png]] | | <span style="color:rgb(54, 225, 255)">Basic</span> | Small Stun Grenade that destroys ![[d10.png]]<br>Engaged AOE | 2 ![[Stacks.png]] | | Discount | Tiny Underwhelming inferno grenade that ignites material but it goes out this round ![[d6.png]] | 1 ![[Chips.png]] |