# Incendiary
💲100 for 100 rounds
📄***WAVE Incendiary Ammunition***
🛠️ ***Grade 1:*** Weak 2. Tgt gains the 'burn (x)' (passing status) equal to the natural excess of the roll.
*'Burn (x)':* Target consumes (X) vitality as harm. -1 status each round.
*Firestorm:* Spend 1 Karma before the action. Target gains Burning (x) equal to weapon rating or max.
💲200 for 100 rounds
📄***WAVE Incendiary Ammunition***
🛠️ ***Grade 2:*** Weak 2. Tgt gains the 'burn (x+1)' (passing status) equal to the natural excess of the roll.
*'Burn (x)':* Target consumes (X) vitality as harm. -1 status each round.
*Firestorm:* Spend 1 Karma before the action. Target gains Burning (x) equal to weapon rating or max.
💲500 for 100 rounds
📄***WAVE Incendiary Ammunition***
🛠️ ***Grade 3:*** Weak 2. Tgt gains the 'burn (x+2)' (passing status) equal to the natural excess of the roll.
*'Burn (x)':* Target consumes (X) vitality as harm. -1 status each round.
*Firestorm:* Spend 1 Karma before the action. Target gains Burning (x) equal to weapon rating or max.
![[Incendiary.png]]