# Incendiary 💲100 for 100 rounds 📄***WAVE Incendiary Ammunition*** 🛠️ ***Grade 1:*** Weak 2. Tgt gains the 'burn (x)' (passing status) equal to the natural excess of the roll. *'Burn (x)':* Target consumes (X) vitality as harm. -1 status each round. *Firestorm:* Spend 1 Karma before the action. Target gains Burning (x) equal to weapon rating or max. 💲200 for 100 rounds 📄***WAVE Incendiary Ammunition*** 🛠️ ***Grade 2:*** Weak 2. Tgt gains the 'burn (x+1)' (passing status) equal to the natural excess of the roll. *'Burn (x)':* Target consumes (X) vitality as harm. -1 status each round. *Firestorm:* Spend 1 Karma before the action. Target gains Burning (x) equal to weapon rating or max. 💲500 for 100 rounds 📄***WAVE Incendiary Ammunition*** 🛠️ ***Grade 3:*** Weak 2. Tgt gains the 'burn (x+2)' (passing status) equal to the natural excess of the roll. *'Burn (x)':* Target consumes (X) vitality as harm. -1 status each round. *Firestorm:* Spend 1 Karma before the action. Target gains Burning (x) equal to weapon rating or max. ![[Incendiary.png]]