# Explosive Ammo
💲100 for 100 rounds
📄***Explosive Ammunition***
🛠️ ***Grade 1:*** HRD 1, STR 2. Target gains the 'Disoriented' passing status (x) equals to the excess of the roll on a high pair.
*'Disoriented '(x):* HRD x to middle row stats.
*Big Boom:* Spend 1 Karma before your action. Target gains the Disoriented passing status (1/2 weapon) hit.
💲200 for 100 rounds
📄***Explosive Ammunition***
🛠️ ***Grade 2:*** HRD 2, STR 3. Target gains the Disoriented passing status (x) equals to the excess of the roll on a high pair.
*'Disoriented' (x):* HRD x to middle row stats.
*Big Boom:* Spend 1 Karma before your action. Target gains the Disoriented passing status (1/2+1 weapon) hit.
💲500 for 100 rounds
📄***Explosive Ammunition***
🛠️ ***Grade 3:*** HRD 2, STR 4. Target gains the Disoriented passing status (x) equals to the excess of the roll on a high pair.
*'Disoriented '(x):* HRD x to middle row stats.
*Big Boom:* Spend 1 Karma before your action. Target gains the Disoriented passing status (1/2+2 weapon) hit.
| ![[Explosive ammo.png]] | ![[Explosive ammo 1.png]] |
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