# Explosive Ammo 💲100 for 100 rounds 📄***Explosive Ammunition*** 🛠️ ***Grade 1:*** HRD 1, STR 2. Target gains the 'Disoriented' passing status (x) equals to the excess of the roll on a high pair. *'Disoriented '(x):* HRD x to middle row stats. *Big Boom:* Spend 1 Karma before your action. Target gains the Disoriented passing status (1/2 weapon) hit. 💲200 for 100 rounds 📄***Explosive Ammunition*** 🛠️ ***Grade 2:*** HRD 2, STR 3. Target gains the Disoriented passing status (x) equals to the excess of the roll on a high pair. *'Disoriented' (x):* HRD x to middle row stats. *Big Boom:* Spend 1 Karma before your action. Target gains the Disoriented passing status (1/2+1 weapon) hit. 💲500 for 100 rounds 📄***Explosive Ammunition*** 🛠️ ***Grade 3:*** HRD 2, STR 4. Target gains the Disoriented passing status (x) equals to the excess of the roll on a high pair. *'Disoriented '(x):* HRD x to middle row stats. *Big Boom:* Spend 1 Karma before your action. Target gains the Disoriented passing status (1/2+2 weapon) hit. | ![[Explosive ammo.png]] | ![[Explosive ammo 1.png]] | | :----------------------------------- | :------------------------ |