> [!infobox]
> # Secretive Gang who Ensnare
> ![[White Widow Logo.png]]
> **In every shadow we spin our empire.**
> ---
> ## Personnel
> **Culture:** They value secrecy and finesse over brute force, mastering the art of invisible influence.
>
> | Name | Position |
> | ---- | ---- |
> | | |
> | | |
> ### Intel
> **Ideology:** Every action is a web: to weave control without being seen.
>
> | Faction | Relationships |
> | ---- | ---- |
> | | |
> | | |
> #### Operations
> **Motivation:** Survival through dominance—by ensnaring rivals and extracting power from those who dare cross them.
>
> ##### Logistics
> | Resource | Tag |
> | ---- | ---- |
> | Funds | Average |
> | Raw Materials | Average |
> | Research and Development | Mediocre |
> | Infrastructure | Mediocre |
> | Equipment | Average |
> | Security | Superior |
> | Influence | Superior |
>[!lore] Lore
>The White Widows emerged from a splinter of security teams that refused to be absorbed by the Sentinels in the early years of the Age of Spades. With origins steeped in gene‑therapy and cybernetic augmentation, they turned their skills into an underground network that operates like a living web—coordinating traps, manipulation, and lethal strikes across Elysia’s underbelly.
>[!history]- History
> - A clandestine strike on a major data center crippled the Datamancer’s Guild, forcing it to outsource key operations.
> - The successful extraction of an Avalon Industries prototype sparked a citywide crackdown that only deepened their resolve.
> - An assassination attempt on a high‑ranking Sentinal officer left the operation undiscovered, cementing their reputation for perfect invisibility.
>[!hier]- Hierarchy and Structure
> At its core lies the “Webmaster,” a charismatic leader who orchestrates operations through a decentralized network of “Spiders.” Each Spider runs a cell responsible for infiltration, information gathering, or direct assault. Communication is encrypted via bio‑signal jammers that mimic neural patterns, making trace impossible. The hierarchy is fluid: when a Spider demonstrates exceptional skill, they ascend to “Queen’s Court,” an advisory council that dictates strategic direction.
>[!base]- Stronghold
>Their lair resides beneath the abandoned subway tunnels of Elysia's [[1. City Center]], concealed by layers of bio‑reactive walls that shift with ambient noise. Within, a maze of chambers—each dedicated to a specific function (traps, labs, armory)—is guarded by autonomous sentries and traps that deter even the most daring infiltrators.
>[!ops]- Operations
>>[!agenda]- Acquire Forbidden Knowledge
>> They aim to harvest secrets from [[Cult of the Joker]] who they see as a threat to their mission.
>
>>[!agenda]- Disrupt Corporate Alliances
>>Weaken rivals like Avalon Industries, Kusanagi Technologies, and The Cult of the Joker.
>
>>[!agenda]- Expand Influence in the Underworld
>>Securing loyalty from smaller gangs ensures a steady supply of recruits and resources.
>[!rumors]- Rumors
> - “The White Widows are planning to replace their queen with an Aetherial possession."
> - “A secret deal exists between the Widows and The Ravens—if true, it could spark an unprecedented gang war.”