> [!infobox]
> # Innovative Cartel that Pioneers
> ![[House Nomen.png]]
> **Progress through Innovation**
> ---
> ## Personnel
> **Culture:** The Nomen value curiosity, ingenuity, and relentless pursuit of knowledge above all else.
>
> | Name | Position |
> | ---- | ---- |
> | | |
> | | |
> ### Intel
> **Ideology:** They believe that mastery over technology grants power and control in a rapidly changing world.
>
> | Faction | Relationships |
> | ---- | ---- |
> | Kusanagi Technologies | Trusting Respect |
> | | |
> #### Operations
> **Motivation:** House Nomen strives to stay at the forefront of innovation while amassing wealth and influence through their creations.
>
> ##### Logistics
> | Resource | Tag |
> | ---- | ---- |
> | Funds | Superior |
> | Raw Materials | Superior |
> | Research and Development | Ultimate |
> | Infrastructure | Average |
> | Equipment | Superior |
> | Security | Average |
> | Influence | Superior |
>[!lore] Lore
>House Nomen is said to have sprung from a forgotten forge in Bellagrad’s subterranean warrens, where an ancient metal mingled with aether, giving rise to “aetherium.” The family’s founders discovered that the metal could be tuned not only to resist fire and shock but also to channel arcane currents. Thus House Nomen became synonymous with enchanted weapons and magi—an art they keep guarded in secret scrolls and humming cores.
>[!history]- History
>The first known member, Sir Aldren Nomen, was a blacksmith‑scholar who built the first dragonsteel sword for King Harthun of Bellagrad. His lineage quickly expanded into manufacturing, research, and espionage, culminating in the establishment of the _Nomen Sanctum_, an industrial‑arcane citadel that houses laboratories, vaults, and living quarters. Over centuries, House Nomen has maintained its status by balancing commerce with covert influence, often serving as the go‑to supplier for other great houses while keeping their most powerful creations hidden.
>[!hier]- Hierarchy and Structure
>At the helm sits Duke Varek Nomen, who presides over the _Council of Forge_, a body of senior engineers and mages. Below him are three main branches:
>**The Arcane Foundry** – responsible for crafting aetherium weapons, armor, and enchantments.
>**The Technomancer Guild** – focuses on cybernetic implants, data‑sockets, and interface devices that merge flesh with circuitry.
>**The Veiled Ledger** – handles covert operations, intelligence gathering, and the family’s financial networks. Each branch reports to a _Master Overseer_ who coordinates resources and strategy.
>[!base]- Stronghold
>House Nomen’s citadel, the _Nomen Sanctum_, sits beneath Bellagrad’s obsidian spires in a cavernous complex of basalt halls, humming cores, and crystal‑lit laboratories. Its core is a massive, pulsing forge—an enormous dragonsteel crucible that powers both weapon smithing and arcane research. The Sanctum’s walls are etched with runes that channel ley‑energy into the very foundations, granting it protection against magic and sabotage.
>[!ops]- Operations
>>[!agenda]- Universal Synthesis
>>Perfect a transmutation device that fuses elemental energy with cybernetic enhancement, allowing citizens to “upgrade” their own bodies with elemental attributes, and directly compete with Avalon Industries.
>
>>[!agenda]- Arcane Dominion
>>secure exclusive control over the Aetherium supply, ensuring House Nomen remains the sole source of enchanted weaponry for all great houses.
>
>>[!agenda]- Hidden Knowledge Vault
>>Uncover and catalog forgotten runic scrolls rumored to contain the secrets of immortality and god‑like power.
>[!rumors]- Rumors
> _The Blacksmith’s Whisper_: It is whispered that Lord Varek Nomen once forged a sword so powerful it could cut through reality itself; its fragment was hidden in an unmarked vault, waiting for someone worthy.
> _Ghosts of the Forge_: Some say the Sanctum is haunted by the spirits of ancient blacksmiths who now guard their creations with spectral fire: warnings to those who dare pry into House Nomen’s secrets.